/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.worldgen.meteorite; import net.minecraft.block.state.IBlockState; import appeng.api.definitions.IBlockDefinition; import appeng.util.Platform; public class FalloutCopy extends Fallout { private static final double SPECIFIED_BLOCK_THRESHOLD = 0.9; private static final double AIR_BLOCK_THRESHOLD = 0.8; private static final double BLOCK_THRESHOLD_STEP = 0.1; private final IBlockState block; private final MeteoriteBlockPutter putter; public FalloutCopy( final IMeteoriteWorld w, final int x, final int y, final int z, final MeteoriteBlockPutter putter, final IBlockDefinition skyStoneDefinition ) { super( putter, skyStoneDefinition ); this.putter = putter; this.block = w.getBlockState( x, y, z ); } @Override public void getRandomFall( final IMeteoriteWorld w, final int x, final int y, final int z ) { final double a = Math.random(); if( a > SPECIFIED_BLOCK_THRESHOLD ) { this.putter.put( w, x, y, z, this.block, 3 ); } else { this.getOther( w, x, y, z, a ); } } public void getOther( final IMeteoriteWorld w, final int x, final int y, final int z, final double a ) { } @Override public void getRandomInset( final IMeteoriteWorld w, final int x, final int y, final int z ) { final double a = Math.random(); if( a > SPECIFIED_BLOCK_THRESHOLD ) { this.putter.put( w, x, y, z, this.block, 3 ); } else if( a > AIR_BLOCK_THRESHOLD ) { this.putter.put( w, x, y, z, Platform.AIR_BLOCK ); } else { this.getOther( w, x, y, z, a - BLOCK_THRESHOLD_STEP ); } } }