/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.worldgen.meteorite;
import net.minecraft.block.state.IBlockState;
import appeng.api.definitions.IBlockDefinition;
import appeng.util.Platform;
public class FalloutCopy extends Fallout
{
private static final double SPECIFIED_BLOCK_THRESHOLD = 0.9;
private static final double AIR_BLOCK_THRESHOLD = 0.8;
private static final double BLOCK_THRESHOLD_STEP = 0.1;
private final IBlockState block;
private final MeteoriteBlockPutter putter;
public FalloutCopy( final IMeteoriteWorld w, final int x, final int y, final int z, final MeteoriteBlockPutter putter, final IBlockDefinition skyStoneDefinition )
{
super( putter, skyStoneDefinition );
this.putter = putter;
this.block = w.getBlockState( x, y, z );
}
@Override
public void getRandomFall( final IMeteoriteWorld w, final int x, final int y, final int z )
{
final double a = Math.random();
if( a > SPECIFIED_BLOCK_THRESHOLD )
{
this.putter.put( w, x, y, z, this.block, 3 );
}
else
{
this.getOther( w, x, y, z, a );
}
}
public void getOther( final IMeteoriteWorld w, final int x, final int y, final int z, final double a )
{
}
@Override
public void getRandomInset( final IMeteoriteWorld w, final int x, final int y, final int z )
{
final double a = Math.random();
if( a > SPECIFIED_BLOCK_THRESHOLD )
{
this.putter.put( w, x, y, z, this.block, 3 );
}
else if( a > AIR_BLOCK_THRESHOLD )
{
this.putter.put( w, x, y, z, Platform.AIR_BLOCK );
}
else
{
this.getOther( w, x, y, z, a - BLOCK_THRESHOLD_STEP );
}
}
}