/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import appeng.api.storage.ITerminalHost;
import appeng.container.ContainerNull;
import appeng.container.slot.SlotCraftingMatrix;
import appeng.container.slot.SlotCraftingTerm;
import appeng.helpers.IContainerCraftingPacket;
import appeng.parts.reporting.PartCraftingTerminal;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;
public class ContainerCraftingTerm extends ContainerMEMonitorable implements IAEAppEngInventory, IContainerCraftingPacket
{
private final PartCraftingTerminal ct;
private final AppEngInternalInventory output = new AppEngInternalInventory( this, 1 );
private final SlotCraftingMatrix[] craftingSlots = new SlotCraftingMatrix[9];
private final SlotCraftingTerm outputSlot;
public ContainerCraftingTerm( final InventoryPlayer ip, final ITerminalHost monitorable )
{
super( ip, monitorable, false );
this.ct = (PartCraftingTerminal) monitorable;
final IInventory crafting = this.ct.getInventoryByName( "crafting" );
for( int y = 0; y < 3; y++ )
{
for( int x = 0; x < 3; x++ )
{
this.addSlotToContainer( this.craftingSlots[x + y * 3] = new SlotCraftingMatrix( this, crafting, x + y * 3, 37 + x * 18, -72 + y * 18 ) );
}
}
this.addSlotToContainer( this.outputSlot = new SlotCraftingTerm( this.getPlayerInv().player, this.getActionSource(), this.getPowerSource(), monitorable, crafting, crafting, this.output, 131, -72 + 18, this ) );
this.bindPlayerInventory( ip, 0, 0 );
this.onCraftMatrixChanged( crafting );
}
/**
* Callback for when the crafting matrix is changed.
*/
@Override
public void onCraftMatrixChanged( final IInventory par1IInventory )
{
final ContainerNull cn = new ContainerNull();
final InventoryCrafting ic = new InventoryCrafting( cn, 3, 3 );
for( int x = 0; x < 9; x++ )
{
ic.setInventorySlotContents( x, this.craftingSlots[x].getStack() );
}
this.outputSlot.putStack( CraftingManager.getInstance().findMatchingRecipe( ic, this.getPlayerInv().player.worldObj ) );
}
@Override
public void saveChanges()
{
}
@Override
public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
{
}
@Override
public IInventory getInventoryByName( final String name )
{
if( name.equals( "player" ) )
{
return this.getInventoryPlayer();
}
return this.ct.getInventoryByName( name );
}
@Override
public boolean useRealItems()
{
return true;
}
}