/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.entity;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderEntityItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly( Side.CLIENT )
public class RenderFloatingItem extends RenderEntityItem
{
public RenderFloatingItem( final RenderManager manager )
{
super( manager, Minecraft.getMinecraft().getRenderItem() );
this.shadowOpaque = 0.0F;
}
@Override
public void doRender( final EntityItem entityItem, final double x, final double y, final double z, final float yaw, final float partialTick )
{
if( entityItem instanceof EntityFloatingItem )
{
final EntityFloatingItem efi = (EntityFloatingItem) entityItem;
if( efi.getProgress() > 0.0 )
{
GlStateManager.pushMatrix();
if( !( efi.getEntityItem().getItem() instanceof ItemBlock ) )
{
GlStateManager.translate( 0, -0.3f, 0 );
}
else
{
GlStateManager.translate( 0, -0.2f, 0 );
}
super.doRender( efi, x, y, z, yaw, 0 );
GlStateManager.popMatrix();
}
}
}
@Override
public boolean shouldBob()
{
return false;
}
}