/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util.inv;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.google.common.collect.ImmutableList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
public class WrapperChainedInventory implements IInventory
{
private int fullSize = 0;
private List<IInventory> l;
private Map<Integer, InvOffset> offsets;
public WrapperChainedInventory( final IInventory... inventories )
{
this.setInventory( inventories );
}
private void setInventory( final IInventory... a )
{
this.l = ImmutableList.copyOf( a );
this.calculateSizes();
}
private void calculateSizes()
{
this.offsets = new HashMap<Integer, WrapperChainedInventory.InvOffset>();
int offset = 0;
for( final IInventory in : this.l )
{
final InvOffset io = new InvOffset();
io.offset = offset;
io.size = in.getSizeInventory();
io.i = in;
for( int y = 0; y < io.size; y++ )
{
this.offsets.put( y + io.offset, io );
}
offset += io.size;
}
this.fullSize = offset;
}
public WrapperChainedInventory( final List<IInventory> inventories )
{
this.setInventory( inventories );
}
private void setInventory( final List<IInventory> a )
{
this.l = a;
this.calculateSizes();
}
public void cycleOrder()
{
if( this.l.size() > 1 )
{
final List<IInventory> newOrder = new ArrayList<IInventory>( this.l.size() );
newOrder.add( this.l.get( this.l.size() - 1 ) );
for( int x = 0; x < this.l.size() - 1; x++ )
{
newOrder.add( this.l.get( x ) );
}
this.setInventory( newOrder );
}
}
public IInventory getInv( final int idx )
{
final InvOffset io = this.offsets.get( idx );
if( io != null )
{
return io.i;
}
return null;
}
public int getInvSlot( final int idx )
{
final InvOffset io = this.offsets.get( idx );
if( io != null )
{
return idx - io.offset;
}
return 0;
}
@Override
public int getSizeInventory()
{
return this.fullSize;
}
@Override
public ItemStack getStackInSlot( final int idx )
{
final InvOffset io = this.offsets.get( idx );
if( io != null )
{
return io.i.getStackInSlot( idx - io.offset );
}
return null;
}
@Override
public ItemStack decrStackSize( final int idx, final int var2 )
{
final InvOffset io = this.offsets.get( idx );
if( io != null )
{
return io.i.decrStackSize( idx - io.offset, var2 );
}
return null;
}
@Override
public ItemStack removeStackFromSlot( final int idx )
{
final InvOffset io = this.offsets.get( idx );
if( io != null )
{
return io.i.removeStackFromSlot( idx - io.offset );
}
return null;
}
@Override
public void setInventorySlotContents( final int idx, final ItemStack var2 )
{
final InvOffset io = this.offsets.get( idx );
if( io != null )
{
io.i.setInventorySlotContents( idx - io.offset, var2 );
}
}
@Override
public String getName()
{
return "ChainedInv";
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
int smallest = 64;
for( final IInventory i : this.l )
{
smallest = Math.min( smallest, i.getInventoryStackLimit() );
}
return smallest;
}
@Override
public void markDirty()
{
for( final IInventory i : this.l )
{
i.markDirty();
}
}
@Override
public boolean isUseableByPlayer( final EntityPlayer var1 )
{
return false;
}
@Override
public void openInventory( final EntityPlayer player )
{
}
@Override
public void closeInventory( final EntityPlayer player )
{
}
@Override
public boolean isItemValidForSlot( final int idx, final ItemStack itemstack )
{
final InvOffset io = this.offsets.get( idx );
if( io != null )
{
return io.i.isItemValidForSlot( idx - io.offset, itemstack );
}
return false;
}
private static class InvOffset
{
private int offset;
private int size;
private IInventory i;
}
@Override
public ITextComponent getDisplayName()
{
return null;
}
@Override
public int getField( final int id )
{
return 0;
}
@Override
public void setField( final int id, final int value )
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
}
}