/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.core.stats; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.stats.StatBasic; import net.minecraft.util.text.TextComponentTranslation; public enum Stats { // done ItemsInserted, // done ItemsExtracted, // done TurnedCranks; private StatBasic stat; Stats() { } public void addToPlayer( final EntityPlayer player, final int howMany ) { player.addStat( this.getStat(), howMany ); } StatBasic getStat() { if( this.stat == null ) { this.stat = new StatBasic( "stat.ae2." + this.name(), new TextComponentTranslation( "stat.ae2." + this.name() ) ); this.stat.registerStat(); } return this.stat; } }