/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.stats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.stats.StatBasic;
import net.minecraft.util.text.TextComponentTranslation;
public enum Stats
{
// done
ItemsInserted,
// done
ItemsExtracted,
// done
TurnedCranks;
private StatBasic stat;
Stats()
{
}
public void addToPlayer( final EntityPlayer player, final int howMany )
{
player.addStat( this.getStat(), howMany );
}
StatBasic getStat()
{
if( this.stat == null )
{
this.stat = new StatBasic( "stat.ae2." + this.name(), new TextComponentTranslation( "stat.ae2." + this.name() ) );
this.stat.registerStat();
}
return this.stat;
}
}