/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseBlock;
import appeng.helpers.MetaRotation;
public class BlockQuartzPillar extends AEBaseBlock implements IOrientableBlock
{
public static final PropertyEnum<EnumFacing.Axis> AXIS_ORIENTATION = PropertyEnum.create( "axis", EnumFacing.Axis.class );
public BlockQuartzPillar()
{
super( Material.ROCK );
// The upwards facing pillar is the default (i.e. for the item model)
setDefaultState( getDefaultState().withProperty( AXIS_ORIENTATION, EnumFacing.Axis.Y ) );
}
@Override
public int getMetaFromState( final IBlockState state )
{
return state.getValue( AXIS_ORIENTATION ).ordinal();
}
@Override
public IBlockState getStateFromMeta( final int meta )
{
// Simply use the ordinal here
EnumFacing.Axis axis = EnumFacing.Axis.values()[meta];
return this.getDefaultState().withProperty( AXIS_ORIENTATION, axis );
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { AXIS_ORIENTATION };
}
@Override
public boolean usesMetadata()
{
return true;
}
@Override
public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
{
return new MetaRotation( w, pos, null );
}
}