/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.decorative.solid; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseBlock; import appeng.helpers.MetaRotation; public class BlockQuartzPillar extends AEBaseBlock implements IOrientableBlock { public static final PropertyEnum<EnumFacing.Axis> AXIS_ORIENTATION = PropertyEnum.create( "axis", EnumFacing.Axis.class ); public BlockQuartzPillar() { super( Material.ROCK ); // The upwards facing pillar is the default (i.e. for the item model) setDefaultState( getDefaultState().withProperty( AXIS_ORIENTATION, EnumFacing.Axis.Y ) ); } @Override public int getMetaFromState( final IBlockState state ) { return state.getValue( AXIS_ORIENTATION ).ordinal(); } @Override public IBlockState getStateFromMeta( final int meta ) { // Simply use the ordinal here EnumFacing.Axis axis = EnumFacing.Axis.values()[meta]; return this.getDefaultState().withProperty( AXIS_ORIENTATION, axis ); } @Override protected IProperty[] getAEStates() { return new IProperty[] { AXIS_ORIENTATION }; } @Override public boolean usesMetadata() { return true; } @Override public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos ) { return new MetaRotation( w, pos, null ); } }