/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import appeng.api.util.AEColor;
/**
* Returns the shades of a single AE color for tint indices 0, 1, and 2.
*/
public class StaticBlockColor implements IBlockColor
{
private final AEColor color;
public StaticBlockColor( AEColor color )
{
this.color = color;
}
@Override
public int colorMultiplier( IBlockState state, @Nullable IBlockAccess worldIn, @Nullable BlockPos pos, int tintIndex )
{
return color.getVariantByTintIndex( tintIndex );
}
}