/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.helpers;
import io.netty.buffer.ByteBuf;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3d;
import appeng.api.util.AEColor;
public class Splotch
{
private final EnumFacing side;
private final boolean lumen;
private final AEColor color;
private final int pos;
public Splotch( final AEColor col, final boolean lit, final EnumFacing side, final Vec3d position )
{
this.color = col;
this.lumen = lit;
final double x;
final double y;
if( side == EnumFacing.SOUTH || side == EnumFacing.NORTH )
{
x = position.xCoord;
y = position.yCoord;
}
else if( side == EnumFacing.UP || side == EnumFacing.DOWN )
{
x = position.xCoord;
y = position.zCoord;
}
else
{
x = position.yCoord;
y = position.zCoord;
}
final int a = (int) ( x * 0xF );
final int b = (int) ( y * 0xF );
this.pos = a | ( b << 4 );
this.side = side;
}
public Splotch( final ByteBuf data )
{
this.pos = data.readByte();
final int val = data.readByte();
this.side = EnumFacing.VALUES[val & 0x07];
this.color = AEColor.values()[( val >> 3 ) & 0x0F];
this.lumen = ( ( val >> 7 ) & 0x01 ) > 0;
}
public void writeToStream( final ByteBuf stream )
{
stream.writeByte( this.pos );
final int val = this.getSide().ordinal() | ( this.getColor().ordinal() << 3 ) | ( this.isLumen() ? 0x80 : 0x00 );
stream.writeByte( val );
}
public float x()
{
return ( this.pos & 0x0f ) / 15.0f;
}
public float y()
{
return ( ( this.pos >> 4 ) & 0x0f ) / 15.0f;
}
public int getSeed()
{
final int val = this.getSide().ordinal() | ( this.getColor().ordinal() << 3 ) | ( this.isLumen() ? 0x80 : 0x00 );
return Math.abs( this.pos + val );
}
public EnumFacing getSide()
{
return this.side;
}
public AEColor getColor()
{
return this.color;
}
public boolean isLumen()
{
return this.lumen;
}
}