/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.misc;
import java.util.List;
import java.util.Optional;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import appeng.api.AEApi;
import appeng.api.definitions.IMaterials;
import appeng.api.implementations.items.IGrowableCrystal;
import appeng.api.recipes.ResolverResult;
import appeng.core.AppEng;
import appeng.core.localization.ButtonToolTips;
import appeng.entity.EntityGrowingCrystal;
import appeng.entity.EntityIds;
import appeng.items.AEBaseItem;
import appeng.util.Platform;
public class ItemCrystalSeed extends AEBaseItem implements IGrowableCrystal
{
static final int LEVEL_OFFSET = 200;
static final int SINGLE_OFFSET = LEVEL_OFFSET * 3;
public static final int CERTUS = 0;
public static final int NETHER = SINGLE_OFFSET;
public static final int FLUIX = SINGLE_OFFSET * 2;
public static final int FINAL_STAGE = SINGLE_OFFSET * 3;
public ItemCrystalSeed()
{
this.setHasSubtypes( true );
EntityRegistry.registerModEntity( EntityGrowingCrystal.class, EntityGrowingCrystal.class.getSimpleName(), EntityIds.get( EntityGrowingCrystal.class ), AppEng.instance(), 16, 4, true );
}
@Nullable
public static ResolverResult getResolver( final int certus2 )
{
return AEApi.instance().definitions().items().crystalSeed().maybeStack( 1 )
.map( crystalSeedStack ->
{
crystalSeedStack.setItemDamage( certus2 );
crystalSeedStack = newStyle( crystalSeedStack );
String itemName = crystalSeedStack.getItem().getRegistryName().getResourcePath();
return new ResolverResult( itemName, crystalSeedStack.getItemDamage(), crystalSeedStack.getTagCompound() );
} )
.orElse( null );
}
private static ItemStack newStyle( final ItemStack itemStack )
{
getProgress( itemStack );
return itemStack;
}
static int getProgress( final ItemStack is )
{
if( is.hasTagCompound() )
{
return is.getTagCompound().getInteger( "progress" );
}
else
{
final int progress;
final NBTTagCompound comp = Platform.openNbtData( is );
comp.setInteger( "progress", progress = is.getItemDamage() );
is.setItemDamage( ( is.getItemDamage() / SINGLE_OFFSET ) * SINGLE_OFFSET );
return progress;
}
}
@Nullable
@Override
public ItemStack triggerGrowth( final ItemStack is )
{
final int newDamage = getProgress( is ) + 1;
final IMaterials materials = AEApi.instance().definitions().materials();
final int size = is.stackSize;
if( newDamage == CERTUS + SINGLE_OFFSET )
{
Optional<ItemStack> quartzStack = materials.purifiedCertusQuartzCrystal().maybeStack( size );
if( quartzStack.isPresent() )
{
return quartzStack.get();
}
}
if( newDamage == NETHER + SINGLE_OFFSET )
{
Optional<ItemStack> quartzStack = materials.purifiedNetherQuartzCrystal().maybeStack( size );
if( quartzStack.isPresent() )
{
return quartzStack.get();
}
}
if( newDamage == FLUIX + SINGLE_OFFSET )
{
Optional<ItemStack> quartzStack = materials.purifiedFluixCrystal().maybeStack( size );
if( quartzStack.isPresent() )
{
return quartzStack.get();
}
}
if( newDamage > FINAL_STAGE )
{
return null;
}
this.setProgress( is, newDamage );
return is;
}
private void setProgress( final ItemStack is, final int newDamage )
{
final NBTTagCompound comp = Platform.openNbtData( is );
comp.setInteger( "progress", newDamage );
is.setItemDamage( is.getItemDamage() / LEVEL_OFFSET * LEVEL_OFFSET );
}
@Override
public float getMultiplier( final Block blk, final Material mat )
{
return 0.5f;
}
@Override
public void addCheckedInformation( final ItemStack stack, final EntityPlayer player, final List<String> lines, final boolean displayMoreInfo )
{
lines.add( ButtonToolTips.DoesntDespawn.getLocal() );
final int progress = getProgress( stack ) % SINGLE_OFFSET;
lines.add( Math.floor( (float) progress / (float) ( SINGLE_OFFSET / 100 ) ) + "%" );
super.addCheckedInformation( stack, player, lines, displayMoreInfo );
}
@Override
public int getEntityLifespan( final ItemStack itemStack, final World world )
{
return Integer.MAX_VALUE;
}
@Override
public String getUnlocalizedName( final ItemStack is )
{
final int damage = getProgress( is );
if( damage < CERTUS + SINGLE_OFFSET )
{
return this.getUnlocalizedName() + ".Certus";
}
if( damage < NETHER + SINGLE_OFFSET )
{
return this.getUnlocalizedName() + ".Nether";
}
if( damage < FLUIX + SINGLE_OFFSET )
{
return this.getUnlocalizedName() + ".Fluix";
}
return this.getUnlocalizedName();
}
@Override
public boolean isDamageable()
{
return false;
}
@Override
public boolean isDamaged( final ItemStack stack )
{
return false;
}
@Override
public int getMaxDamage( final ItemStack stack )
{
return FINAL_STAGE;
}
@Override
public boolean hasCustomEntity( final ItemStack stack )
{
return true;
}
@Override
public Entity createEntity( final World world, final Entity location, final ItemStack itemstack )
{
final EntityGrowingCrystal egc = new EntityGrowingCrystal( world, location.posX, location.posY, location.posZ, itemstack );
egc.motionX = location.motionX;
egc.motionY = location.motionY;
egc.motionZ = location.motionZ;
// Cannot read the pickup delay of the original item, so we
// use the pickup delay used for items dropped by a player instead
egc.setPickupDelay(40);
return egc;
}
@Override
protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
{
// lvl 0
itemStacks.add( newStyle( new ItemStack( this, 1, CERTUS ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, NETHER ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, FLUIX ) ) );
// lvl 1
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET + CERTUS ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET + NETHER ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET + FLUIX ) ) );
// lvl 2
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET * 2 + CERTUS ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET * 2 + NETHER ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET * 2 + FLUIX ) ) );
}
}