/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.helpers;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.google.common.collect.ImmutableSet;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.api.networking.IGrid;
import appeng.api.networking.crafting.ICraftingGrid;
import appeng.api.networking.crafting.ICraftingJob;
import appeng.api.networking.crafting.ICraftingLink;
import appeng.api.networking.crafting.ICraftingRequester;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.data.IAEItemStack;
import appeng.util.InventoryAdaptor;
public class MultiCraftingTracker
{
private final int size;
private final ICraftingRequester owner;
private Future<ICraftingJob>[] jobs = null;
private ICraftingLink[] links = null;
public MultiCraftingTracker( final ICraftingRequester o, final int size )
{
this.owner = o;
this.size = size;
}
public void readFromNBT( final NBTTagCompound extra )
{
for( int x = 0; x < this.size; x++ )
{
final NBTTagCompound link = extra.getCompoundTag( "links-" + x );
if( link != null && !link.hasNoTags() )
{
this.setLink( x, AEApi.instance().storage().loadCraftingLink( link, this.owner ) );
}
}
}
public void writeToNBT( final NBTTagCompound extra )
{
for( int x = 0; x < this.size; x++ )
{
final ICraftingLink link = this.getLink( x );
if( link != null )
{
final NBTTagCompound ln = new NBTTagCompound();
link.writeToNBT( ln );
extra.setTag( "links-" + x, ln );
}
}
}
public boolean handleCrafting( final int x, final long itemToCraft, final IAEItemStack ais, final InventoryAdaptor d, final World w, final IGrid g, final ICraftingGrid cg, final BaseActionSource mySrc )
{
if( ais != null && d.simulateAdd( ais.getItemStack() ) == null )
{
final Future<ICraftingJob> craftingJob = this.getJob( x );
if( this.getLink( x ) != null )
{
return false;
}
else if( craftingJob != null )
{
try
{
ICraftingJob job = null;
if( craftingJob.isDone() )
{
job = craftingJob.get();
}
if( job != null )
{
final ICraftingLink link = cg.submitJob( job, this.owner, null, false, mySrc );
this.setJob( x, null );
if( link != null )
{
this.setLink( x, link );
return true;
}
}
}
catch( final InterruptedException e )
{
// :P
}
catch( final ExecutionException e )
{
// :P
}
}
else
{
if( this.getLink( x ) == null )
{
final IAEItemStack aisC = ais.copy();
aisC.setStackSize( itemToCraft );
this.setJob( x, cg.beginCraftingJob( w, g, mySrc, aisC, null ) );
}
}
}
return false;
}
public ImmutableSet<ICraftingLink> getRequestedJobs()
{
if( this.links == null )
{
return ImmutableSet.of();
}
return ImmutableSet.copyOf( new NonNullArrayIterator<ICraftingLink>( this.links ) );
}
public void jobStateChange( final ICraftingLink link )
{
if( this.links != null )
{
for( int x = 0; x < this.links.length; x++ )
{
if( this.links[x] == link )
{
this.setLink( x, null );
return;
}
}
}
}
int getSlot( final ICraftingLink link )
{
if( this.links != null )
{
for( int x = 0; x < this.links.length; x++ )
{
if( this.links[x] == link )
{
return x;
}
}
}
return -1;
}
void cancel()
{
if( this.links != null )
{
for( final ICraftingLink l : this.links )
{
if( l != null )
{
l.cancel();
}
}
this.links = null;
}
if( this.jobs != null )
{
for( final Future<ICraftingJob> l : this.jobs )
{
if( l != null )
{
l.cancel( true );
}
}
this.jobs = null;
}
}
boolean isBusy( final int slot )
{
return this.getLink( slot ) != null || this.getJob( slot ) != null;
}
private ICraftingLink getLink( final int slot )
{
if( this.links == null )
{
return null;
}
return this.links[slot];
}
private void setLink( final int slot, final ICraftingLink l )
{
if( this.links == null )
{
this.links = new ICraftingLink[this.size];
}
this.links[slot] = l;
boolean hasStuff = false;
for( int x = 0; x < this.links.length; x++ )
{
final ICraftingLink g = this.links[x];
if( g == null || g.isCanceled() || g.isDone() )
{
this.links[x] = null;
}
else
{
hasStuff = true;
}
}
if( !hasStuff )
{
this.links = null;
}
}
private Future<ICraftingJob> getJob( final int slot )
{
if( this.jobs == null )
{
return null;
}
return this.jobs[slot];
}
private void setJob( final int slot, final Future<ICraftingJob> l )
{
if( this.jobs == null )
{
this.jobs = new Future[this.size];
}
this.jobs[slot] = l;
boolean hasStuff = false;
for( final Future<ICraftingJob> job : this.jobs )
{
if( job != null )
{
hasStuff = true;
}
}
if( !hasStuff )
{
this.jobs = null;
}
}
}