/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.automation;
import java.util.Collection;
import java.util.Collections;
import com.google.common.base.Function;
import com.google.common.collect.Lists;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
/**
* Built-in model for annihilation planes that supports connected textures.
*/
public class PlaneModel implements IModel
{
private final ResourceLocation frontTexture;
private final ResourceLocation sidesTexture;
private final ResourceLocation backTexture;
private final PlaneConnections connections;
public PlaneModel( ResourceLocation frontTexture, ResourceLocation sidesTexture, ResourceLocation backTexture, PlaneConnections connections )
{
this.frontTexture = frontTexture;
this.sidesTexture = sidesTexture;
this.backTexture = backTexture;
this.connections = connections;
}
@Override
public Collection<ResourceLocation> getDependencies()
{
return Collections.emptyList();
}
@Override
public Collection<ResourceLocation> getTextures()
{
return Lists.newArrayList( frontTexture, sidesTexture, backTexture );
}
@Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
TextureAtlasSprite frontSprite = bakedTextureGetter.apply( frontTexture );
TextureAtlasSprite sidesSprite = bakedTextureGetter.apply( sidesTexture );
TextureAtlasSprite backSprite = bakedTextureGetter.apply( backTexture );
return new PlaneBakedModel( format, frontSprite, sidesSprite, backSprite, connections );
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
}
}