/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.tile.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.text.ITextComponent; public class AppEngNullInventory implements IInventory { public AppEngNullInventory() { } public void writeToNBT( final NBTTagCompound target ) { } @Override public int getSizeInventory() { return 0; } @Override public ItemStack getStackInSlot( final int var1 ) { return null; } @Override public ItemStack decrStackSize( final int slot, final int qty ) { return null; } @Override public ItemStack removeStackFromSlot( final int var1 ) { return null; } @Override public void setInventorySlotContents( final int slot, final ItemStack newItemStack ) { } @Override public String getName() { return "appeng-internal"; } @Override public boolean hasCustomName() { return false; } @Override public int getInventoryStackLimit() { return 0; } @Override public void markDirty() { } @Override public boolean isUseableByPlayer( final EntityPlayer var1 ) { return false; } @Override public boolean isItemValidForSlot( final int i, final ItemStack itemstack ) { return false; } @Override public ITextComponent getDisplayName() { return null; } @Override public void openInventory( final EntityPlayer player ) { } @Override public void closeInventory( final EntityPlayer player ) { } @Override public int getField( final int id ) { return 0; } @Override public void setField( final int id, final int value ) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { } }