/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.text.ITextComponent;
public class AppEngNullInventory implements IInventory
{
public AppEngNullInventory()
{
}
public void writeToNBT( final NBTTagCompound target )
{
}
@Override
public int getSizeInventory()
{
return 0;
}
@Override
public ItemStack getStackInSlot( final int var1 )
{
return null;
}
@Override
public ItemStack decrStackSize( final int slot, final int qty )
{
return null;
}
@Override
public ItemStack removeStackFromSlot( final int var1 )
{
return null;
}
@Override
public void setInventorySlotContents( final int slot, final ItemStack newItemStack )
{
}
@Override
public String getName()
{
return "appeng-internal";
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 0;
}
@Override
public void markDirty()
{
}
@Override
public boolean isUseableByPlayer( final EntityPlayer var1 )
{
return false;
}
@Override
public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
{
return false;
}
@Override
public ITextComponent getDisplayName()
{
return null;
}
@Override
public void openInventory( final EntityPlayer player )
{
}
@Override
public void closeInventory( final EntityPlayer player )
{
}
@Override
public int getField( final int id )
{
return 0;
}
@Override
public void setField( final int id, final int value )
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
}
}