package appeng.client.render.model; import java.util.Collection; import java.util.Collections; import com.google.common.base.Function; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModel; import net.minecraftforge.client.model.ModelLoaderRegistry; import net.minecraftforge.common.model.IModelState; import net.minecraftforge.common.model.TRSRTransformation; import appeng.core.AppEng; /** * Model wrapper for the biometric card item model, which combines a base card layer with a "visual hash" of the player name */ public class BiometricCardModel implements IModel { private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/biometric_card" ); private static final ResourceLocation TEXTURE = new ResourceLocation( AppEng.MOD_ID, "items/biometric_card_hash" ); @Override public Collection<ResourceLocation> getDependencies() { return Collections.singletonList( MODEL_BASE ); } @Override public Collection<ResourceLocation> getTextures() { return Collections.singletonList( TEXTURE ); } @Override public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter ) { TextureAtlasSprite texture = bakedTextureGetter.apply( TEXTURE ); IBakedModel baseModel = getBaseModel( state, format, bakedTextureGetter ); return new BiometricCardBakedModel( format, baseModel, texture ); } private IBakedModel getBaseModel( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter ) { // Load the base model try { return ModelLoaderRegistry.getModel( MODEL_BASE ).bake( state, format, bakedTextureGetter ); } catch( Exception e ) { throw new RuntimeException( e ); } } @Override public IModelState getDefaultState() { return TRSRTransformation.identity(); } }