package appeng.client.render.model;
import java.util.Collection;
import java.util.Collections;
import com.google.common.base.Function;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import appeng.core.AppEng;
/**
* Model wrapper for the biometric card item model, which combines a base card layer with a "visual hash" of the player name
*/
public class BiometricCardModel implements IModel
{
private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/biometric_card" );
private static final ResourceLocation TEXTURE = new ResourceLocation( AppEng.MOD_ID, "items/biometric_card_hash" );
@Override
public Collection<ResourceLocation> getDependencies()
{
return Collections.singletonList( MODEL_BASE );
}
@Override
public Collection<ResourceLocation> getTextures()
{
return Collections.singletonList( TEXTURE );
}
@Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
TextureAtlasSprite texture = bakedTextureGetter.apply( TEXTURE );
IBakedModel baseModel = getBaseModel( state, format, bakedTextureGetter );
return new BiometricCardBakedModel( format, baseModel, texture );
}
private IBakedModel getBaseModel( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
// Load the base model
try
{
return ModelLoaderRegistry.getModel( MODEL_BASE ).bake( state, format, bakedTextureGetter );
}
catch( Exception e )
{
throw new RuntimeException( e );
}
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
}
}