package appeng.client.render.tesr; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.block.model.ItemCameraTransforms; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.TextureStitchEvent; import appeng.api.features.IInscriberRecipe; import appeng.client.render.FacingToRotation; import appeng.core.AELog; import appeng.core.AppEng; import appeng.tile.AEBaseTile; import appeng.tile.misc.TileInscriber; /** * Renders the dynamic parts of an inscriber (the presses, the animation and the item being smashed) */ public class InscriberTESR extends TileEntitySpecialRenderer<TileInscriber> { private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f; private static final ResourceLocation TEXTURE_INSIDE = new ResourceLocation( AppEng.MOD_ID, "blocks/inscriber_inside" ); private static TextureAtlasSprite textureInside; @Override public void renderTileEntityAt( TileInscriber tile, double x, double y, double z, float partialTicks, int destroyStage ) { // render inscriber GlStateManager.pushMatrix(); GlStateManager.translate( x, y, z ); GlStateManager.translate( 0.5F, 0.5F, 0.5F ); FacingToRotation.get( tile.getForward(), tile.getUp() ).glRotateCurrentMat(); GlStateManager.translate( -0.5F, -0.5F, -0.5F ); GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F ); GlStateManager.disableLighting(); GlStateManager.disableRescaleNormal(); // render sides of stamps Minecraft mc = Minecraft.getMinecraft(); mc.renderEngine.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE ); // << 20 | light << 4; final int br = tile.getWorld().getCombinedLight( tile.getPos(), 0 ); final int var11 = br % 65536; final int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 ); long absoluteProgress = 0; if( tile.isSmash() ) { final long currentTime = System.currentTimeMillis(); absoluteProgress = currentTime - tile.getClientStart(); if( absoluteProgress > 800 ) { tile.setSmash( false ); } } final float relativeProgress = absoluteProgress % 800 / 400.0f; float progress = relativeProgress; if( progress > 1.0f ) { progress = 1.0f - ( progress - 1.0f ); } float press = 0.2f; press -= progress / 5.0f; VertexBuffer buffer = Tessellator.getInstance().getBuffer(); buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX ); float middle = 0.5f; middle += 0.02f; final float TwoPx = 2.0f / 16.0f; final float base = 0.4f; final TextureAtlasSprite tas = textureInside; if( tas != null ) { // Bottom of Top Stamp buffer.pos( TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 2 ) ).endVertex(); buffer.pos( TwoPx, middle + press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 2 ) ).endVertex(); // Front of Top Stamp buffer.pos( TwoPx, middle + base, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + base, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 ) ).endVertex(); buffer.pos( TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 ) ).endVertex(); // Top of Bottom Stamp middle -= 2.0f * 0.02f; buffer.pos( 1.0 - TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( TwoPx, middle - press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 2 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle - press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 2 ) ).endVertex(); // Front of Bottom Stamp buffer.pos( 1.0 - TwoPx, middle + -base, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( TwoPx, middle - base, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 ) ).endVertex(); } Tessellator.getInstance().draw(); GlStateManager.popMatrix(); // render items. GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F ); int items = 0; if( tile.getStackInSlot( 0 ) != null ) { items++; } if( tile.getStackInSlot( 1 ) != null ) { items++; } if( tile.getStackInSlot( 2 ) != null ) { items++; } // buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM ); if( relativeProgress > 1.0f || items == 0 ) { ItemStack is = tile.getStackInSlot( 3 ); if( is == null ) { final IInscriberRecipe ir = tile.getTask(); if( ir != null ) { is = ir.getOutput().copy(); } } this.renderItem( is, 0.0f, tile, buffer, x, y, z ); } else { this.renderItem( tile.getStackInSlot( 0 ), press, tile, buffer, x, y, z ); this.renderItem( tile.getStackInSlot( 1 ), -press, tile, buffer, x, y, z ); this.renderItem( tile.getStackInSlot( 2 ), 0.0f, tile, buffer, x, y, z ); } // Tessellator.getInstance().draw(); GlStateManager.enableLighting(); GlStateManager.enableRescaleNormal(); } private void renderItem( ItemStack sis, final float o, final AEBaseTile tile, final VertexBuffer tess, final double x, final double y, final double z ) { if( sis != null ) { sis = sis.copy(); GlStateManager.pushMatrix(); GlStateManager.translate( x, y, z ); GlStateManager.translate( 0.5F, 0.5F, 0.5F ); FacingToRotation.get( tile.getForward(), tile.getUp() ).glRotateCurrentMat(); GlStateManager.translate( -0.5F, -0.5F, -0.5F ); try { // move to center GlStateManager.translate( 0.5f, 0.5f + o, 0.5f ); GlStateManager.rotate( 90, 1, 0, 0 ); // set scale GlStateManager.scale( ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE ); // heuristic to scale items down much further than blocks final Block blk = Block.getBlockFromItem( sis.getItem() ); if( blk == null ) { GlStateManager.scale( 0.5, 0.5, 0.5 ); } // << 20 | light << 4; final int br = tile.getWorld().getCombinedLight( tile.getPos(), 0 ); final int var11 = br % 65536; final int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 ); Minecraft.getMinecraft().getRenderItem().renderItem( sis, ItemCameraTransforms.TransformType.FIXED ); } catch( final Exception err ) { AELog.debug( err ); } GlStateManager.popMatrix(); } } public static void registerTexture( TextureStitchEvent.Pre event ) { textureInside = event.getMap().registerSprite( TEXTURE_INSIDE ); } }