/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.debug;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
import appeng.tile.AEBaseTile;
public class TileItemGen extends AEBaseTile implements IInventory
{
private static final Queue<ItemStack> POSSIBLE_ITEMS = new LinkedList<ItemStack>();
public TileItemGen()
{
if( POSSIBLE_ITEMS.isEmpty() )
{
for( final Object obj : Item.REGISTRY )
{
final Item mi = (Item) obj;
if( mi != null )
{
if( mi.isDamageable() )
{
for( int dmg = 0; dmg < mi.getMaxDamage(); dmg++ )
{
POSSIBLE_ITEMS.add( new ItemStack( mi, 1, dmg ) );
}
}
else
{
final List<ItemStack> list = new ArrayList<ItemStack>();
mi.getSubItems( mi, mi.getCreativeTab(), list );
POSSIBLE_ITEMS.addAll( list );
}
}
}
}
}
@Override
public int getSizeInventory()
{
return 1;
}
@Override
public ItemStack getStackInSlot( final int i )
{
return this.getRandomItem();
}
private ItemStack getRandomItem()
{
return POSSIBLE_ITEMS.peek();
}
@Override
public ItemStack decrStackSize( final int i, final int j )
{
final ItemStack a = POSSIBLE_ITEMS.poll();
final ItemStack out = a.copy();
POSSIBLE_ITEMS.add( a );
return out;
}
@Override
public ItemStack removeStackFromSlot( final int i )
{
return null;
}
@Override
public void setInventorySlotContents( final int i, final ItemStack itemstack )
{
final ItemStack a = POSSIBLE_ITEMS.poll();
POSSIBLE_ITEMS.add( a );
}
@Override
public String getName()
{
return null;
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public boolean isUseableByPlayer( final EntityPlayer entityplayer )
{
return false;
}
@Override
public void openInventory( final EntityPlayer player )
{
}
@Override
public void closeInventory( final EntityPlayer player )
{
}
@Override
public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
{
return false;
}
@Override
public ITextComponent getDisplayName()
{
return null;
}
@Override
public int getField( final int id )
{
return 0;
}
@Override
public void setField( final int id, final int value )
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
}
}