/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block.storage; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import appeng.api.AEApi; import appeng.api.storage.ICellHandler; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.localization.PlayerMessages; import appeng.core.sync.GuiBridge; import appeng.tile.storage.TileChest; import appeng.util.Platform; public class BlockChest extends AEBaseTileBlock { private final static PropertyEnum<DriveSlotState> SLOT_STATE = PropertyEnum.create( "slot_state", DriveSlotState.class ); public BlockChest() { super( Material.IRON ); this.setTileEntity( TileChest.class ); this.setDefaultState( getDefaultState().withProperty( SLOT_STATE, DriveSlotState.EMPTY ) ); } @Override protected IProperty[] getAEStates() { return new IProperty[] { SLOT_STATE }; } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos ) { DriveSlotState slotState = DriveSlotState.EMPTY; TileChest te = getTileEntity( worldIn, pos ); if( te != null ) { if( te.getCellCount() >= 1 ) { slotState = DriveSlotState.fromCellStatus( te.getCellStatus( 0 ) ); } // Power-state has to be checked separately if( !te.isPowered() && slotState != DriveSlotState.EMPTY ) { slotState = DriveSlotState.OFFLINE; } } return super.getActualState( state, worldIn, pos ) .withProperty( SLOT_STATE, slotState ); } @Override public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { final TileChest tg = this.getTileEntity( w, pos ); if( tg != null && !p.isSneaking() ) { if( Platform.isClient() ) { return true; } if( side != tg.getUp() ) { Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_CHEST ); } else { final ItemStack cell = tg.getStackInSlot( 1 ); if( cell != null ) { final ICellHandler ch = AEApi.instance().registries().cell().getHandler( cell ); tg.openGui( p, ch, cell, side ); } else { p.addChatMessage( PlayerMessages.ChestCannotReadStorageCell.get() ); } } return true; } return false; } }