/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.integration.modules.waila.tile;
import java.util.List;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import gnu.trove.map.TObjectLongMap;
import gnu.trove.map.hash.TObjectLongHashMap;
import mcp.mobius.waila.api.ITaggedList;
import mcp.mobius.waila.api.IWailaConfigHandler;
import mcp.mobius.waila.api.IWailaDataAccessor;
import appeng.api.networking.energy.IAEPowerStorage;
import appeng.core.localization.WailaText;
import appeng.integration.modules.waila.BaseWailaDataProvider;
import appeng.util.Platform;
/**
* Power storage provider for WAILA
*
* @author thatsIch
* @version rv2
* @since rv2
*/
public final class PowerStorageWailaDataProvider extends BaseWailaDataProvider
{
/**
* Power key used for the transferred {@link net.minecraft.nbt.NBTTagCompound}
*/
private static final String ID_CURRENT_POWER = "currentPower";
/**
* Used cache for power if the power was not transmitted through the server.
* <p/>
* This is useful, when a player just started to look at a tile and thus just requested the new information from the
* server.
* <p/>
* The cache will be updated from the server.
*/
private final TObjectLongMap<TileEntity> cache = new TObjectLongHashMap<TileEntity>();
/**
* Adds the current and max power to the tool tip
* Will ignore if the tile has an energy buffer ( > 0 )
*
* @param itemStack stack of power storage
* @param currentToolTip current tool tip
* @param accessor wrapper for various world information
* @param config config to react to various settings
*
* @return modified tool tip
*/
@Override
public List<String> getWailaBody( final ItemStack itemStack, final List<String> currentToolTip, final IWailaDataAccessor accessor, final IWailaConfigHandler config )
{
// Removes RF tooltip on WAILA 1.5.9+
( (ITaggedList<String, String>) currentToolTip ).removeEntries( "RFEnergyStorage" );
final TileEntity te = accessor.getTileEntity();
if( te instanceof IAEPowerStorage )
{
final IAEPowerStorage storage = (IAEPowerStorage) te;
final double maxPower = storage.getAEMaxPower();
if( maxPower > 0 )
{
final NBTTagCompound tag = accessor.getNBTData();
final long internalCurrentPower = this.getInternalCurrentPower( tag, te );
if( internalCurrentPower >= 0 )
{
final long internalMaxPower = (long) ( 100 * maxPower );
final String formatCurrentPower = Platform.formatPowerLong( internalCurrentPower, false );
final String formatMaxPower = Platform.formatPowerLong( internalMaxPower, false );
currentToolTip.add( WailaText.Contains.getLocal() + ": " + formatCurrentPower + " / " + formatMaxPower );
}
}
}
return currentToolTip;
}
/**
* Called on server to transfer information from server to client.
* <p/>
* If the {@link net.minecraft.tileentity.TileEntity} is a {@link appeng.api.networking.energy.IAEPowerStorage}, it
* writes the power information to the {@code #tag} using the {@code #ID_CURRENT_POWER} key.
*
* @param player player looking at the power storage
* @param te power storage
* @param tag transferred tag which is send to the client
* @param world world of the power storage
* @param pos pos of the power storage
*
* @return tag send to the client
*/
@Override
public NBTTagCompound getNBTData( EntityPlayerMP player, TileEntity te, NBTTagCompound tag, World world, BlockPos pos )
{
if( te instanceof IAEPowerStorage )
{
final IAEPowerStorage storage = (IAEPowerStorage) te;
if( storage.getAEMaxPower() > 0 )
{
final long internalCurrentPower = (long) ( 100 * storage.getAECurrentPower() );
tag.setLong( ID_CURRENT_POWER, internalCurrentPower );
}
}
return tag;
}
/**
* Determines the current power.
* <p/>
* If the client received power information on the server, they are used, else if the cache contains a previous
* stored value, this will be used. Default value is 0.
*
* @param te te to be looked at
* @param tag tag maybe containing the channel information
*
* @return used channels on the cable
*/
private long getInternalCurrentPower( final NBTTagCompound tag, final TileEntity te )
{
final long internalCurrentPower;
if( tag.hasKey( ID_CURRENT_POWER ) )
{
internalCurrentPower = tag.getLong( ID_CURRENT_POWER );
this.cache.put( te, internalCurrentPower );
}
else if( this.cache.containsKey( te ) )
{
internalCurrentPower = this.cache.get( te );
}
else
{
internalCurrentPower = -1;
}
return internalCurrentPower;
}
}