/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block.crafting; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.sync.GuiBridge; import appeng.tile.crafting.TileMolecularAssembler; import appeng.util.Platform; public class BlockMolecularAssembler extends AEBaseTileBlock { public static final PropertyBool POWERED = PropertyBool.create( "powered" ); public BlockMolecularAssembler() { super( Material.IRON ); this.setTileEntity( TileMolecularAssembler.class ); this.setOpaque( false ); this.lightOpacity = 1; } @Override protected IProperty[] getAEStates() { return new IProperty[] { POWERED }; } @Override public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos ) { boolean powered = false; TileMolecularAssembler te = getTileEntity( worldIn, pos ); if( te != null ) { powered = te.isPowered(); } return super.getActualState( state, worldIn, pos ).withProperty( POWERED, powered ); } /** * NOTE: This is only used to determine how to render an item being held in hand. * For determining block rendering, the method below is used (canRenderInLayer). */ @SideOnly( Side.CLIENT ) @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @SideOnly( Side.CLIENT ) @Override public boolean canRenderInLayer( BlockRenderLayer layer ) { return layer == BlockRenderLayer.TRANSLUCENT; } public boolean isFullCube(IBlockState state) { return false; } @Override public boolean onBlockActivated( final World w, final BlockPos pos, final IBlockState state, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { final TileMolecularAssembler tg = this.getTileEntity( w, pos ); if( tg != null && !p.isSneaking() ) { Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_MAC ); return true; } return super.onBlockActivated( w, pos, state, p, hand, heldItem, side, hitX, hitY, hitZ ); } }