/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block; import java.util.ArrayList; import java.util.List; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.helpers.AEGlassMaterial; import appeng.helpers.ICustomCollision; import appeng.util.LookDirection; import appeng.util.Platform; public abstract class AEBaseBlock extends Block { private boolean isOpaque = true; private boolean isFullSize = true; private boolean hasSubtypes = false; private boolean isInventory = false; protected AxisAlignedBB boundingBox = FULL_BLOCK_AABB; protected AEBaseBlock( final Material mat ) { super( mat ); if( mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS ) { this.setSoundType( SoundType.GLASS ); } else if( mat == Material.ROCK ) { this.setSoundType( SoundType.STONE ); } else if( mat == Material.WOOD ) { this.setSoundType( SoundType.WOOD ); } else { this.setSoundType( SoundType.METAL ); } this.setLightOpacity( 255 ); this.setLightLevel( 0 ); this.setHardness( 2.2F ); this.setHarvestLevel( "pickaxe", 0 ); // Workaround as vanilla sets it way too early. this.fullBlock = this.isFullSize(); } @Override public final boolean isVisuallyOpaque() { return this.isOpaque() && this.isFullSize(); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer( this, this.getAEStates() ); } @Override public final boolean isNormalCube( IBlockState state ) { return this.isFullSize() && this.isOpaque(); } @Override public AxisAlignedBB getBoundingBox( IBlockState state, IBlockAccess source, BlockPos pos ) { return boundingBox; } @Override public void addCollisionBoxToList( final IBlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e ) { final ICustomCollision collisionHandler = this.getCustomCollision( w, pos ); if( collisionHandler != null && bb != null ) { final List<AxisAlignedBB> tmp = new ArrayList<AxisAlignedBB>(); collisionHandler.addCollidingBlockToList( w, pos, bb, tmp, e ); for( final AxisAlignedBB b : tmp ) { final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() ); if( bb.intersectsWith( offset ) ) { out.add( offset ); } } } else { super.addCollisionBoxToList( state, w, pos, bb, out, e ); } } @Override @SideOnly( Side.CLIENT ) public AxisAlignedBB getSelectedBoundingBox( IBlockState state, final World w, final BlockPos pos ) { final ICustomCollision collisionHandler = this.getCustomCollision( w, pos ); if( collisionHandler != null ) { if( Platform.isClient() ) { final EntityPlayer player = Minecraft.getMinecraft().thePlayer; final LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset( player ) ); final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, Minecraft.getMinecraft().thePlayer, true ); AxisAlignedBB br = null; double lastDist = 0; for( final AxisAlignedBB bb : bbs ) { this.boundingBox = bb; final RayTraceResult r = super.collisionRayTrace( state, w, pos, ld.getA(), ld.getB() ); this.boundingBox = FULL_BLOCK_AABB; if( r != null ) { final double xLen = ( ld.getA().xCoord - r.hitVec.xCoord ); final double yLen = ( ld.getA().yCoord - r.hitVec.yCoord ); final double zLen = ( ld.getA().zCoord - r.hitVec.zCoord ); final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen; if( br == null || lastDist > thisDist ) { lastDist = thisDist; br = bb; } } } if( br != null ) { br = new AxisAlignedBB( br.minX + pos.getX(), br.minY + pos.getY(), br.minZ + pos.getZ(), br.maxX + pos.getX(), br.maxY + pos .getY(), br.maxZ + pos.getZ() ); return br; } } AxisAlignedBB b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d ); for( final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, false ) ) { if( b == null ) { b = bx; continue; } final double minX = Math.min( b.minX, bx.minX ); final double minY = Math.min( b.minY, bx.minY ); final double minZ = Math.min( b.minZ, bx.minZ ); final double maxX = Math.max( b.maxX, bx.maxX ); final double maxY = Math.max( b.maxY, bx.maxY ); final double maxZ = Math.max( b.maxZ, bx.maxZ ); b = new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ); } if( b == null ) { b = new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d ); } else { b = new AxisAlignedBB( b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos .getZ() ); } return b; } return super.getSelectedBoundingBox( state, w, pos ); } @Override public final boolean isOpaqueCube( IBlockState state ) { return this.isOpaque(); } @Override public RayTraceResult collisionRayTrace( final IBlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b ) { final ICustomCollision collisionHandler = this.getCustomCollision( w, pos ); if( collisionHandler != null ) { final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, true ); RayTraceResult br = null; double lastDist = 0; for( final AxisAlignedBB bb : bbs ) { this.boundingBox = bb; final RayTraceResult r = super.collisionRayTrace( state, w, pos, a, b ); this.boundingBox = FULL_BLOCK_AABB; if( r != null ) { final double xLen = ( a.xCoord - r.hitVec.xCoord ); final double yLen = ( a.yCoord - r.hitVec.yCoord ); final double zLen = ( a.zCoord - r.hitVec.zCoord ); final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen; if( br == null || lastDist > thisDist ) { lastDist = thisDist; br = r; } } } if( br != null ) { return br; } return null; } this.boundingBox = FULL_BLOCK_AABB; return super.collisionRayTrace( state, w, pos, a, b ); } @Override public boolean hasComparatorInputOverride( IBlockState state ) { return this.isInventory(); } @Override public int getComparatorInputOverride( IBlockState state, final World worldIn, final BlockPos pos ) { return 0; } @Override public final boolean isNormalCube( IBlockState state, final IBlockAccess world, final BlockPos pos ) { return this.isFullSize(); } @Override public boolean rotateBlock( final World w, final BlockPos pos, final EnumFacing axis ) { final IOrientable rotatable = this.getOrientable( w, pos ); if( rotatable != null && rotatable.canBeRotated() ) { if( this.hasCustomRotation() ) { this.customRotateBlock( rotatable, axis ); return true; } else { EnumFacing forward = rotatable.getForward(); EnumFacing up = rotatable.getUp(); for( int rs = 0; rs < 4; rs++ ) { forward = Platform.rotateAround( forward, axis ); up = Platform.rotateAround( up, axis ); if( this.isValidOrientation( w, pos, forward, up ) ) { rotatable.setOrientation( forward, up ); return true; } } } } return super.rotateBlock( w, pos, axis ); } @Override public EnumFacing[] getValidRotations( final World w, final BlockPos pos ) { return new EnumFacing[0]; } @Override public void addInformation( final ItemStack is, final EntityPlayer player, final List<String> lines, final boolean advancedItemTooltips ) { } public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { return false; } public final EnumFacing mapRotation( final IOrientable ori, final EnumFacing dir ) { // case DOWN: return bottomIcon; // case UP: return blockIcon; // case NORTH: return northIcon; // case SOUTH: return southIcon; // case WEST: return sideIcon; // case EAST: return sideIcon; final EnumFacing forward = ori.getForward(); final EnumFacing up = ori.getUp(); if( forward == null || up == null ) { return dir; } final int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY(); final int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ(); final int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX(); EnumFacing west = null; for( final EnumFacing dx : EnumFacing.VALUES ) { if( dx.getFrontOffsetX() == west_x && dx.getFrontOffsetY() == west_y && dx.getFrontOffsetZ() == west_z ) { west = dx; } } if( west == null ) { return dir; } if( dir == forward ) { return EnumFacing.SOUTH; } if( dir == forward.getOpposite() ) { return EnumFacing.NORTH; } if( dir == up ) { return EnumFacing.UP; } if( dir == up.getOpposite() ) { return EnumFacing.DOWN; } if( dir == west ) { return EnumFacing.WEST; } if( dir == west.getOpposite() ) { return EnumFacing.EAST; } return null; } @Override public String toString() { String regName = getRegistryName() != null ? getRegistryName().getResourcePath() : "unregistered"; return getClass().getSimpleName() + "[" + regName + "]"; } protected String getUnlocalizedName( final ItemStack is ) { return this.getUnlocalizedName(); } protected boolean hasCustomRotation() { return false; } protected void customRotateBlock( final IOrientable rotatable, final EnumFacing axis ) { } protected IOrientable getOrientable( final IBlockAccess w, final BlockPos pos ) { if( this instanceof IOrientableBlock ) { IOrientableBlock orientable = (IOrientableBlock) this; return orientable.getOrientable( w, pos ); } return null; } protected boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up ) { return true; } protected ICustomCollision getCustomCollision( final World w, final BlockPos pos ) { if( this instanceof ICustomCollision ) { return (ICustomCollision) this; } return null; } protected IProperty[] getAEStates() { return new IProperty[0]; } protected boolean isOpaque() { return this.isOpaque; } protected boolean setOpaque( final boolean isOpaque ) { this.isOpaque = isOpaque; return isOpaque; } protected boolean hasSubtypes() { return this.hasSubtypes; } protected void setHasSubtypes( final boolean hasSubtypes ) { this.hasSubtypes = hasSubtypes; } protected boolean isFullSize() { return this.isFullSize; } protected boolean setFullSize( final boolean isFullSize ) { this.isFullSize = isFullSize; return isFullSize; } protected boolean isInventory() { return this.isInventory; } protected void setInventory( final boolean isInventory ) { this.isInventory = isInventory; } }