/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import java.util.EnumSet;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import appeng.block.AEBaseBlock;
import appeng.helpers.AEGlassMaterial;
public class BlockQuartzGlass extends AEBaseBlock
{
// This unlisted property is used to determine the actual block that should be rendered
public static final UnlistedGlassStateProperty GLASS_STATE = new UnlistedGlassStateProperty();
public BlockQuartzGlass()
{
super( Material.GLASS );
this.setLightOpacity( 0 );
this.setOpaque( false );
}
@Override
protected BlockStateContainer createBlockState()
{
IProperty[] listedProperties = new IProperty[0];
IUnlistedProperty[] unlistedProperties = new IUnlistedProperty[] { GLASS_STATE };
return new ExtendedBlockState( this, listedProperties, unlistedProperties );
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
EnumSet<EnumFacing> flushWith = EnumSet.noneOf( EnumFacing.class );
// Test every direction for another glass block
for( EnumFacing facing : EnumFacing.values() )
{
if( isGlassBlock( world, pos, facing ) )
{
flushWith.add( facing );
}
}
GlassState glassState = new GlassState( pos.getX(), pos.getY(), pos.getZ(), flushWith );
IExtendedBlockState extState = (IExtendedBlockState) state;
return extState.withProperty( GLASS_STATE, glassState );
}
private static boolean isGlassBlock( IBlockAccess world, BlockPos pos, EnumFacing facing )
{
return world.getBlockState( pos.offset( facing ) ).getBlock() instanceof BlockQuartzGlass;
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public boolean shouldSideBeRendered( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
BlockPos adjacentPos = pos.offset( side );
final Material mat = w.getBlockState( adjacentPos ).getMaterial();
if( mat == Material.GLASS || mat == AEGlassMaterial.INSTANCE )
{
if( w.getBlockState( adjacentPos ).getRenderType() == this.getRenderType( state ) )
{
return false;
}
}
return w.getBlockState( pos ).shouldSideBeRendered( w, adjacentPos, side );
}
@Override
public boolean isFullCube( IBlockState state )
{
return false;
}
}