/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.decorative.solid; import java.util.EnumSet; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import appeng.block.AEBaseBlock; import appeng.helpers.AEGlassMaterial; public class BlockQuartzGlass extends AEBaseBlock { // This unlisted property is used to determine the actual block that should be rendered public static final UnlistedGlassStateProperty GLASS_STATE = new UnlistedGlassStateProperty(); public BlockQuartzGlass() { super( Material.GLASS ); this.setLightOpacity( 0 ); this.setOpaque( false ); } @Override protected BlockStateContainer createBlockState() { IProperty[] listedProperties = new IProperty[0]; IUnlistedProperty[] unlistedProperties = new IUnlistedProperty[] { GLASS_STATE }; return new ExtendedBlockState( this, listedProperties, unlistedProperties ); } @Override public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos ) { EnumSet<EnumFacing> flushWith = EnumSet.noneOf( EnumFacing.class ); // Test every direction for another glass block for( EnumFacing facing : EnumFacing.values() ) { if( isGlassBlock( world, pos, facing ) ) { flushWith.add( facing ); } } GlassState glassState = new GlassState( pos.getX(), pos.getY(), pos.getZ(), flushWith ); IExtendedBlockState extState = (IExtendedBlockState) state; return extState.withProperty( GLASS_STATE, glassState ); } private static boolean isGlassBlock( IBlockAccess world, BlockPos pos, EnumFacing facing ) { return world.getBlockState( pos.offset( facing ) ).getBlock() instanceof BlockQuartzGlass; } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public boolean shouldSideBeRendered( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side ) { BlockPos adjacentPos = pos.offset( side ); final Material mat = w.getBlockState( adjacentPos ).getMaterial(); if( mat == Material.GLASS || mat == AEGlassMaterial.INSTANCE ) { if( w.getBlockState( adjacentPos ).getRenderType() == this.getRenderType( state ) ) { return false; } } return w.getBlockState( pos ).shouldSideBeRendered( w, adjacentPos, side ); } @Override public boolean isFullCube( IBlockState state ) { return false; } }