/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.client.render.renderable; import java.nio.FloatBuffer; import java.util.function.Function; import org.apache.commons.lang3.tuple.Pair; import org.lwjgl.BufferUtils; import org.lwjgl.util.vector.Matrix4f; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class ItemRenderable<T extends TileEntity> implements Renderable<T> { private final Function<T, Pair<ItemStack, Matrix4f>> f; public ItemRenderable( Function<T, Pair<ItemStack, Matrix4f>> f ) { this.f = f; } @Override public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage ) { Pair<ItemStack, Matrix4f> pair = f.apply( te ); if( pair != null && pair.getLeft() != null ) { GlStateManager.pushMatrix(); if( pair.getRight() != null ) { FloatBuffer matrix = BufferUtils.createFloatBuffer( 16 ); pair.getRight().store( matrix ); matrix.flip(); GlStateManager.multMatrix( matrix ); } Minecraft.getMinecraft().getRenderItem().renderItem( pair.getLeft(), TransformType.GROUND ); GlStateManager.popMatrix(); } } @Override public void renderTileEntityFast( T te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer buffer ) { } }