/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.client.gui.AEBaseGui;
import appeng.container.implementations.ContainerQNB;
import appeng.core.localization.GuiText;
import appeng.tile.qnb.TileQuantumBridge;
public class GuiQNB extends AEBaseGui
{
public GuiQNB( final InventoryPlayer inventoryPlayer, final TileQuantumBridge te )
{
super( new ContainerQNB( inventoryPlayer, te ) );
this.ySize = 166;
}
@Override
public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.QuantumLinkChamber.getLocal() ), 8, 6, 4210752 );
this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
}
@Override
public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.bindTexture( "guis/chest.png" );
this.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize );
}
}