/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.container.AEBaseContainer;
import appeng.container.slot.SlotNormal;
import appeng.tile.storage.TileSkyChest;
public class ContainerSkyChest extends AEBaseContainer
{
private final TileSkyChest chest;
public ContainerSkyChest( final InventoryPlayer ip, final TileSkyChest chest )
{
super( ip, chest, null );
this.chest = chest;
for( int y = 0; y < 4; y++ )
{
for( int x = 0; x < 9; x++ )
{
this.addSlotToContainer( new SlotNormal( this.chest, y * 9 + x, 8 + 18 * x, 24 + 18 * y ) );
}
}
this.chest.openInventory( ip.player );
this.bindPlayerInventory( ip, 0, 195 - /* height of player inventory */82 );
}
@Override
public void onContainerClosed( final EntityPlayer par1EntityPlayer )
{
super.onContainerClosed( par1EntityPlayer );
this.chest.closeInventory( par1EntityPlayer );
}
}