/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.helpers;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
import appeng.decorative.solid.BlockQuartzPillar;
public class MetaRotation implements IOrientable
{
private final IProperty<EnumFacing> facingProp;
private final IBlockAccess w;
private final BlockPos pos;
public MetaRotation( final IBlockAccess world, final BlockPos pos, final IProperty<EnumFacing> facingProp )
{
this.w = world;
this.pos = pos;
this.facingProp = facingProp;
}
@Override
public boolean canBeRotated()
{
return true;
}
@Override
public EnumFacing getForward()
{
if( this.getUp().getFrontOffsetY() == 0 )
{
return EnumFacing.UP;
}
return EnumFacing.SOUTH;
}
@Override
public EnumFacing getUp()
{
final IBlockState state = this.w.getBlockState( this.pos );
if( this.facingProp != null )
{
return state.getValue( facingProp );
}
//TODO 1.10.2-R - Temp
Axis a = state.getValue( BlockQuartzPillar.AXIS_ORIENTATION );
if( a == null )
{
a = Axis.Y;
}
switch( a )
{
case X:
return EnumFacing.EAST;
case Z:
return EnumFacing.SOUTH;
default:
case Y:
return EnumFacing.UP;
}
}
@Override
public void setOrientation( final EnumFacing forward, final EnumFacing up )
{
if( this.w instanceof World )
{
if( facingProp != null )
{
( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( facingProp, up ) );
}
else
{
//TODO 1.10.2-R - Temp
( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( BlockQuartzPillar.AXIS_ORIENTATION, up.getAxis() ) );
}
}
else
{
throw new IllegalStateException( this.w.getClass().getName() + " received, expected World" );
}
}
}