/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.concurrent.Future;
import javax.annotation.Nonnull;
import com.google.common.collect.ImmutableSet;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IContainerListener;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.config.SecurityPermissions;
import appeng.api.networking.IGrid;
import appeng.api.networking.crafting.ICraftingCPU;
import appeng.api.networking.crafting.ICraftingGrid;
import appeng.api.networking.crafting.ICraftingJob;
import appeng.api.networking.crafting.ICraftingLink;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.IActionHost;
import appeng.api.networking.security.PlayerSource;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.ITerminalHost;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.AEBaseContainer;
import appeng.container.guisync.GuiSync;
import appeng.core.AELog;
import appeng.core.sync.GuiBridge;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.PacketMEInventoryUpdate;
import appeng.core.sync.packets.PacketSwitchGuis;
import appeng.helpers.WirelessTerminalGuiObject;
import appeng.parts.reporting.PartCraftingTerminal;
import appeng.parts.reporting.PartPatternTerminal;
import appeng.parts.reporting.PartTerminal;
import appeng.util.Platform;
public class ContainerCraftConfirm extends AEBaseContainer
{
private final ArrayList<CraftingCPURecord> cpus = new ArrayList<CraftingCPURecord>();
private Future<ICraftingJob> job;
private ICraftingJob result;
@GuiSync( 0 )
public long bytesUsed;
@GuiSync( 1 )
public long cpuBytesAvail;
@GuiSync( 2 )
public int cpuCoProcessors;
@GuiSync( 3 )
public boolean autoStart = false;
@GuiSync( 4 )
public boolean simulation = true;
@GuiSync( 5 )
public int selectedCpu = -1;
@GuiSync( 6 )
public boolean noCPU = true;
@GuiSync( 7 )
public String myName = "";
public ContainerCraftConfirm( final InventoryPlayer ip, final ITerminalHost te )
{
super( ip, te );
}
public void cycleCpu( final boolean next )
{
if( next )
{
this.setSelectedCpu( this.getSelectedCpu() + 1 );
}
else
{
this.setSelectedCpu( this.getSelectedCpu() - 1 );
}
if( this.getSelectedCpu() < -1 )
{
this.setSelectedCpu( this.cpus.size() - 1 );
}
else if( this.getSelectedCpu() >= this.cpus.size() )
{
this.setSelectedCpu( -1 );
}
if( this.getSelectedCpu() == -1 )
{
this.setCpuAvailableBytes( 0 );
this.setCpuCoProcessors( 0 );
this.setName( "" );
}
else
{
this.setName( this.cpus.get( this.getSelectedCpu() ).getName() );
this.setCpuAvailableBytes( this.cpus.get( this.getSelectedCpu() ).getSize() );
this.setCpuCoProcessors( this.cpus.get( this.getSelectedCpu() ).getProcessors() );
}
}
@Override
public void detectAndSendChanges()
{
if( Platform.isClient() )
{
return;
}
final ICraftingGrid cc = this.getGrid().getCache( ICraftingGrid.class );
final ImmutableSet<ICraftingCPU> cpuSet = cc.getCpus();
int matches = 0;
boolean changed = false;
for( final ICraftingCPU c : cpuSet )
{
boolean found = false;
for( final CraftingCPURecord ccr : this.cpus )
{
if( ccr.getCpu() == c )
{
found = true;
}
}
final boolean matched = this.cpuMatches( c );
if( matched )
{
matches++;
}
if( found == !matched )
{
changed = true;
}
}
if( changed || this.cpus.size() != matches )
{
this.cpus.clear();
for( final ICraftingCPU c : cpuSet )
{
if( this.cpuMatches( c ) )
{
this.cpus.add( new CraftingCPURecord( c.getAvailableStorage(), c.getCoProcessors(), c ) );
}
}
this.sendCPUs();
}
this.setNoCPU( this.cpus.isEmpty() );
super.detectAndSendChanges();
if( this.getJob() != null && this.getJob().isDone() )
{
try
{
this.result = this.getJob().get();
if( !this.result.isSimulation() )
{
this.setSimulation( false );
if( this.isAutoStart() )
{
this.startJob();
return;
}
}
else
{
this.setSimulation( true );
}
try
{
final PacketMEInventoryUpdate a = new PacketMEInventoryUpdate( (byte) 0 );
final PacketMEInventoryUpdate b = new PacketMEInventoryUpdate( (byte) 1 );
final PacketMEInventoryUpdate c = this.result.isSimulation() ? new PacketMEInventoryUpdate( (byte) 2 ) : null;
final IItemList<IAEItemStack> plan = AEApi.instance().storage().createItemList();
this.result.populatePlan( plan );
this.setUsedBytes( this.result.getByteTotal() );
for( final IAEItemStack out : plan )
{
IAEItemStack o = out.copy();
o.reset();
o.setStackSize( out.getStackSize() );
final IAEItemStack p = out.copy();
p.reset();
p.setStackSize( out.getCountRequestable() );
final IStorageGrid sg = this.getGrid().getCache( IStorageGrid.class );
final IMEInventory<IAEItemStack> items = sg.getItemInventory();
IAEItemStack m = null;
if( c != null && this.result.isSimulation() )
{
m = o.copy();
o = items.extractItems( o, Actionable.SIMULATE, this.getActionSource() );
if( o == null )
{
o = m.copy();
o.setStackSize( 0 );
}
m.setStackSize( m.getStackSize() - o.getStackSize() );
}
if( o.getStackSize() > 0 )
{
a.appendItem( o );
}
if( p.getStackSize() > 0 )
{
b.appendItem( p );
}
if( c != null && m != null && m.getStackSize() > 0 )
{
c.appendItem( m );
}
}
for( final Object g : this.listeners )
{
if( g instanceof EntityPlayer )
{
NetworkHandler.instance().sendTo( a, (EntityPlayerMP) g );
NetworkHandler.instance().sendTo( b, (EntityPlayerMP) g );
if( c != null )
{
NetworkHandler.instance().sendTo( c, (EntityPlayerMP) g );
}
}
}
}
catch( final IOException e )
{
// :P
}
}
catch( final Throwable e )
{
this.getPlayerInv().player.addChatMessage( new TextComponentString( "Error: " + e.toString() ) );
AELog.debug( e );
this.setValidContainer( false );
this.result = null;
}
this.setJob( null );
}
this.verifyPermissions( SecurityPermissions.CRAFT, false );
}
private IGrid getGrid()
{
final IActionHost h = ( (IActionHost) this.getTarget() );
return h.getActionableNode().getGrid();
}
private boolean cpuMatches( final ICraftingCPU c )
{
return c.getAvailableStorage() >= this.getUsedBytes() && !c.isBusy();
}
private void sendCPUs()
{
Collections.sort( this.cpus );
if( this.getSelectedCpu() >= this.cpus.size() )
{
this.setSelectedCpu( -1 );
this.setCpuAvailableBytes( 0 );
this.setCpuCoProcessors( 0 );
this.setName( "" );
}
else if( this.getSelectedCpu() != -1 )
{
this.setName( this.cpus.get( this.getSelectedCpu() ).getName() );
this.setCpuAvailableBytes( this.cpus.get( this.getSelectedCpu() ).getSize() );
this.setCpuCoProcessors( this.cpus.get( this.getSelectedCpu() ).getProcessors() );
}
}
public void startJob()
{
GuiBridge originalGui = null;
final IActionHost ah = this.getActionHost();
if( ah instanceof WirelessTerminalGuiObject )
{
originalGui = GuiBridge.GUI_WIRELESS_TERM;
}
if( ah instanceof PartTerminal )
{
originalGui = GuiBridge.GUI_ME;
}
if( ah instanceof PartCraftingTerminal )
{
originalGui = GuiBridge.GUI_CRAFTING_TERMINAL;
}
if( ah instanceof PartPatternTerminal )
{
originalGui = GuiBridge.GUI_PATTERN_TERMINAL;
}
if( this.result != null && !this.isSimulation() )
{
final ICraftingGrid cc = this.getGrid().getCache( ICraftingGrid.class );
final ICraftingLink g = cc.submitJob( this.result, null, this.getSelectedCpu() == -1 ? null : this.cpus.get( this.getSelectedCpu() ).getCpu(), true, this.getActionSrc() );
this.setAutoStart( false );
if( g != null && originalGui != null && this.getOpenContext() != null )
{
NetworkHandler.instance().sendTo( new PacketSwitchGuis( originalGui ), (EntityPlayerMP) this.getInventoryPlayer().player );
final TileEntity te = this.getOpenContext().getTile();
Platform.openGUI( this.getInventoryPlayer().player, te, this.getOpenContext().getSide(), originalGui );
}
}
}
private BaseActionSource getActionSrc()
{
return new PlayerSource( this.getPlayerInv().player, (IActionHost) this.getTarget() );
}
@Override
public void removeListener( final IContainerListener c )
{
super.removeListener( c );
if( this.getJob() != null )
{
this.getJob().cancel( true );
this.setJob( null );
}
}
@Override
public void onContainerClosed( final EntityPlayer par1EntityPlayer )
{
super.onContainerClosed( par1EntityPlayer );
if( this.getJob() != null )
{
this.getJob().cancel( true );
this.setJob( null );
}
}
public World getWorld()
{
return this.getPlayerInv().player.worldObj;
}
public boolean isAutoStart()
{
return this.autoStart;
}
public void setAutoStart( final boolean autoStart )
{
this.autoStart = autoStart;
}
public long getUsedBytes()
{
return this.bytesUsed;
}
private void setUsedBytes( final long bytesUsed )
{
this.bytesUsed = bytesUsed;
}
public long getCpuAvailableBytes()
{
return this.cpuBytesAvail;
}
private void setCpuAvailableBytes( final long cpuBytesAvail )
{
this.cpuBytesAvail = cpuBytesAvail;
}
public int getCpuCoProcessors()
{
return this.cpuCoProcessors;
}
private void setCpuCoProcessors( final int cpuCoProcessors )
{
this.cpuCoProcessors = cpuCoProcessors;
}
public int getSelectedCpu()
{
return this.selectedCpu;
}
private void setSelectedCpu( final int selectedCpu )
{
this.selectedCpu = selectedCpu;
}
public String getName()
{
return this.myName;
}
private void setName( @Nonnull final String myName )
{
this.myName = myName;
}
public boolean hasNoCPU()
{
return this.noCPU;
}
private void setNoCPU( final boolean noCPU )
{
this.noCPU = noCPU;
}
public boolean isSimulation()
{
return this.simulation;
}
private void setSimulation( final boolean simulation )
{
this.simulation = simulation;
}
private Future<ICraftingJob> getJob()
{
return this.job;
}
public void setJob( final Future<ICraftingJob> job )
{
this.job = job;
}
}