/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.api.config.CondenserOutput; import appeng.api.config.Settings; import appeng.container.AEBaseContainer; import appeng.container.guisync.GuiSync; import appeng.container.interfaces.IProgressProvider; import appeng.container.slot.SlotOutput; import appeng.container.slot.SlotRestrictedInput; import appeng.tile.misc.TileCondenser; import appeng.util.Platform; public class ContainerCondenser extends AEBaseContainer implements IProgressProvider { private final TileCondenser condenser; @GuiSync( 0 ) public long requiredEnergy = 0; @GuiSync( 1 ) public long storedPower = 0; @GuiSync( 2 ) public CondenserOutput output = CondenserOutput.TRASH; public ContainerCondenser( final InventoryPlayer ip, final TileCondenser condenser ) { super( ip, condenser, null ); this.condenser = condenser; this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.TRASH, condenser, 0, 51, 52, ip ) ); this.addSlotToContainer( new SlotOutput( condenser, 1, 105, 52, -1 ) ); this.addSlotToContainer( ( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_COMPONENT, condenser.getInternalInventory(), 2, 101, 26, ip ) ).setStackLimit( 1 ) ); this.bindPlayerInventory( ip, 0, 197 - /* height of player inventory */82 ); } @Override public void detectAndSendChanges() { if( Platform.isServer() ) { final double maxStorage = this.condenser.getStorage(); final double requiredEnergy = this.condenser.getRequiredPower(); this.requiredEnergy = requiredEnergy == 0 ? (int) maxStorage : (int) Math.min( requiredEnergy, maxStorage ); this.storedPower = (int) this.condenser.getStoredPower(); this.setOutput( (CondenserOutput) this.condenser.getConfigManager().getSetting( Settings.CONDENSER_OUTPUT ) ); } super.detectAndSendChanges(); } @Override public int getCurrentProgress() { return (int) this.storedPower; } @Override public int getMaxProgress() { return (int) this.requiredEnergy; } public CondenserOutput getOutput() { return this.output; } private void setOutput( final CondenserOutput output ) { this.output = output; } }