/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.api.config.CondenserOutput;
import appeng.api.config.Settings;
import appeng.container.AEBaseContainer;
import appeng.container.guisync.GuiSync;
import appeng.container.interfaces.IProgressProvider;
import appeng.container.slot.SlotOutput;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.misc.TileCondenser;
import appeng.util.Platform;
public class ContainerCondenser extends AEBaseContainer implements IProgressProvider
{
private final TileCondenser condenser;
@GuiSync( 0 )
public long requiredEnergy = 0;
@GuiSync( 1 )
public long storedPower = 0;
@GuiSync( 2 )
public CondenserOutput output = CondenserOutput.TRASH;
public ContainerCondenser( final InventoryPlayer ip, final TileCondenser condenser )
{
super( ip, condenser, null );
this.condenser = condenser;
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.TRASH, condenser, 0, 51, 52, ip ) );
this.addSlotToContainer( new SlotOutput( condenser, 1, 105, 52, -1 ) );
this.addSlotToContainer( ( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_COMPONENT, condenser.getInternalInventory(), 2, 101, 26, ip ) ).setStackLimit( 1 ) );
this.bindPlayerInventory( ip, 0, 197 - /* height of player inventory */82 );
}
@Override
public void detectAndSendChanges()
{
if( Platform.isServer() )
{
final double maxStorage = this.condenser.getStorage();
final double requiredEnergy = this.condenser.getRequiredPower();
this.requiredEnergy = requiredEnergy == 0 ? (int) maxStorage : (int) Math.min( requiredEnergy, maxStorage );
this.storedPower = (int) this.condenser.getStoredPower();
this.setOutput( (CondenserOutput) this.condenser.getConfigManager().getSetting( Settings.CONDENSER_OUTPUT ) );
}
super.detectAndSendChanges();
}
@Override
public int getCurrentProgress()
{
return (int) this.storedPower;
}
@Override
public int getMaxProgress()
{
return (int) this.requiredEnergy;
}
public CondenserOutput getOutput()
{
return this.output;
}
private void setOutput( final CondenserOutput output )
{
this.output = output;
}
}