/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.api.exceptions.MissingDefinition;
import appeng.block.AEBaseBlock;
public class BlockQuartzOre extends AEBaseBlock
{
private int boostBrightnessLow;
private int boostBrightnessHigh;
private boolean enhanceBrightness;
public BlockQuartzOre()
{
super( Material.ROCK );
this.setHardness( 3.0F );
this.setResistance( 5.0F );
this.boostBrightnessLow = 0;
this.boostBrightnessHigh = 1;
this.enhanceBrightness = false;
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public int getLightValue( final IBlockState state, final IBlockAccess worldIn, final BlockPos pos )
{
int j1 = super.getLightValue( state, worldIn, pos );
if( this.enhanceBrightness )
{
j1 = Math.max( j1 >> 20, j1 >> 4 );
if( j1 > 4 )
{
j1 += this.boostBrightnessHigh;
}
else
{
j1 += this.boostBrightnessLow;
}
if( j1 > 15 )
{
j1 = 15;
}
return j1 << 20 | j1 << 4;
}
return j1;
}
@Override
public int quantityDropped( final Random rand )
{
return 1 + rand.nextInt( 2 );
}
@Override
public Item getItemDropped( final IBlockState state, /* is null */
final Random rand, final int fortune )
{
return AEApi.instance().definitions().materials().certusQuartzCrystal().maybeItem()
.orElseThrow( () -> new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" ) );
}
@Override
public void dropBlockAsItemWithChance( final World w, final BlockPos pos, final IBlockState state, final float chance, final int fortune )
{
super.dropBlockAsItemWithChance( w, pos, state, chance, fortune );
if( this.getItemDropped( state, w.rand, fortune ) != Item.getItemFromBlock( this ) )
{
final int xp = MathHelper.getRandomIntegerInRange( w.rand, 2, 5 );
this.dropXpOnBlockBreak( w, pos, xp );
}
}
@Override
public int damageDropped( final IBlockState state )
{
return AEApi.instance().definitions().materials().certusQuartzCrystal().maybeStack( 1 )
.orElseThrow( () -> new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" ) )
.getItemDamage();
}
@Override
public int quantityDroppedWithBonus( final int fortune, final Random rand )
{
if( fortune > 0 && Item.getItemFromBlock( this ) != this.getItemDropped( null, rand, fortune ) )
{
int j = rand.nextInt( fortune + 2 ) - 1;
if( j < 0 )
{
j = 0;
}
return this.quantityDropped( rand ) * ( j + 1 );
}
else
{
return this.quantityDropped( rand );
}
}
void setBoostBrightnessLow( final int boostBrightnessLow )
{
this.boostBrightnessLow = boostBrightnessLow;
}
void setBoostBrightnessHigh( final int boostBrightnessHigh )
{
this.boostBrightnessHigh = boostBrightnessHigh;
}
public void setEnhanceBrightness( final boolean enhanceBrightness )
{
this.enhanceBrightness = enhanceBrightness;
}
}