/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.decorative.solid; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.item.Item; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import appeng.api.AEApi; import appeng.api.exceptions.MissingDefinition; import appeng.block.AEBaseBlock; public class BlockQuartzOre extends AEBaseBlock { private int boostBrightnessLow; private int boostBrightnessHigh; private boolean enhanceBrightness; public BlockQuartzOre() { super( Material.ROCK ); this.setHardness( 3.0F ); this.setResistance( 5.0F ); this.boostBrightnessLow = 0; this.boostBrightnessHigh = 1; this.enhanceBrightness = false; } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public int getLightValue( final IBlockState state, final IBlockAccess worldIn, final BlockPos pos ) { int j1 = super.getLightValue( state, worldIn, pos ); if( this.enhanceBrightness ) { j1 = Math.max( j1 >> 20, j1 >> 4 ); if( j1 > 4 ) { j1 += this.boostBrightnessHigh; } else { j1 += this.boostBrightnessLow; } if( j1 > 15 ) { j1 = 15; } return j1 << 20 | j1 << 4; } return j1; } @Override public int quantityDropped( final Random rand ) { return 1 + rand.nextInt( 2 ); } @Override public Item getItemDropped( final IBlockState state, /* is null */ final Random rand, final int fortune ) { return AEApi.instance().definitions().materials().certusQuartzCrystal().maybeItem() .orElseThrow( () -> new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" ) ); } @Override public void dropBlockAsItemWithChance( final World w, final BlockPos pos, final IBlockState state, final float chance, final int fortune ) { super.dropBlockAsItemWithChance( w, pos, state, chance, fortune ); if( this.getItemDropped( state, w.rand, fortune ) != Item.getItemFromBlock( this ) ) { final int xp = MathHelper.getRandomIntegerInRange( w.rand, 2, 5 ); this.dropXpOnBlockBreak( w, pos, xp ); } } @Override public int damageDropped( final IBlockState state ) { return AEApi.instance().definitions().materials().certusQuartzCrystal().maybeStack( 1 ) .orElseThrow( () -> new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" ) ) .getItemDamage(); } @Override public int quantityDroppedWithBonus( final int fortune, final Random rand ) { if( fortune > 0 && Item.getItemFromBlock( this ) != this.getItemDropped( null, rand, fortune ) ) { int j = rand.nextInt( fortune + 2 ) - 1; if( j < 0 ) { j = 0; } return this.quantityDropped( rand ) * ( j + 1 ); } else { return this.quantityDropped( rand ); } } void setBoostBrightnessLow( final int boostBrightnessLow ) { this.boostBrightnessLow = boostBrightnessLow; } void setBoostBrightnessHigh( final int boostBrightnessHigh ) { this.boostBrightnessHigh = boostBrightnessHigh; } public void setEnhanceBrightness( final boolean enhanceBrightness ) { this.enhanceBrightness = enhanceBrightness; } }