/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.me.storage; import com.mojang.authlib.GameProfile; import appeng.api.AEApi; import appeng.api.config.AccessRestriction; import appeng.api.config.Actionable; import appeng.api.config.SecurityPermissions; import appeng.api.implementations.items.IBiometricCard; import appeng.api.networking.security.BaseActionSource; import appeng.api.networking.security.PlayerSource; import appeng.api.storage.IMEInventoryHandler; import appeng.api.storage.StorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.api.storage.data.IItemList; import appeng.me.GridAccessException; import appeng.tile.misc.TileSecurityStation; public class SecurityStationInventory implements IMEInventoryHandler<IAEItemStack> { private final IItemList<IAEItemStack> storedItems = AEApi.instance().storage().createItemList(); private final TileSecurityStation securityTile; public SecurityStationInventory( final TileSecurityStation ts ) { this.securityTile = ts; } @Override public IAEItemStack injectItems( final IAEItemStack input, final Actionable type, final BaseActionSource src ) { if( this.hasPermission( src ) ) { if( AEApi.instance().definitions().items().biometricCard().isSameAs( input.getItemStack() ) ) { if( this.canAccept( input ) ) { if( type == Actionable.SIMULATE ) { return null; } this.getStoredItems().add( input ); this.securityTile.inventoryChanged(); return null; } } } return input; } private boolean hasPermission( final BaseActionSource src ) { if( src.isPlayer() ) { try { return this.securityTile.getProxy().getSecurity().hasPermission( ( (PlayerSource) src ).player, SecurityPermissions.SECURITY ); } catch( final GridAccessException e ) { // :P } } return false; } @Override public IAEItemStack extractItems( final IAEItemStack request, final Actionable mode, final BaseActionSource src ) { if( this.hasPermission( src ) ) { final IAEItemStack target = this.getStoredItems().findPrecise( request ); if( target != null ) { final IAEItemStack output = target.copy(); if( mode == Actionable.SIMULATE ) { return output; } target.setStackSize( 0 ); this.securityTile.inventoryChanged(); return output; } } return null; } @Override public IItemList<IAEItemStack> getAvailableItems( final IItemList out ) { for( final IAEItemStack ais : this.getStoredItems() ) { out.add( ais ); } return out; } @Override public StorageChannel getChannel() { return StorageChannel.ITEMS; } @Override public AccessRestriction getAccess() { return AccessRestriction.READ_WRITE; } @Override public boolean isPrioritized( final IAEItemStack input ) { return false; } @Override public boolean canAccept( final IAEItemStack input ) { if( input.getItem() instanceof IBiometricCard ) { final IBiometricCard tbc = (IBiometricCard) input.getItem(); final GameProfile newUser = tbc.getProfile( input.getItemStack() ); final int PlayerID = AEApi.instance().registries().players().getID( newUser ); if( this.securityTile.getOwner() == PlayerID ) { return false; } for( final IAEItemStack ais : this.getStoredItems() ) { if( ais.isMeaningful() ) { final GameProfile thisUser = tbc.getProfile( ais.getItemStack() ); if( thisUser == newUser ) { return false; } if( thisUser != null && thisUser.equals( newUser ) ) { return false; } } } return true; } return false; } @Override public int getPriority() { return 0; } @Override public int getSlot() { return 0; } @Override public boolean validForPass( final int i ) { return true; } public IItemList<IAEItemStack> getStoredItems() { return this.storedItems; } }