/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.parts.reporting; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import appeng.core.AppEng; import appeng.items.parts.PartModels; /** * A more sophisticated part overlapping all 3 textures. * * Subclass this if you need want a new part and need all 3 textures. * For more concrete implementations, the direct abstract subclasses might be a better alternative. * * @author AlgorithmX2 * @author yueh * @version rv3 * @since rv3 */ public abstract class AbstractPartDisplay extends AbstractPartReporting { // The base chassis of all display parts @PartModels protected static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "part/display_base" ); // Models that contain the status indicator light @PartModels protected static final ResourceLocation MODEL_STATUS_OFF = new ResourceLocation( AppEng.MOD_ID, "part/display_status_off" ); @PartModels protected static final ResourceLocation MODEL_STATUS_ON = new ResourceLocation( AppEng.MOD_ID, "part/display_status_on" ); @PartModels protected static final ResourceLocation MODEL_STATUS_HAS_CHANNEL = new ResourceLocation( AppEng.MOD_ID, "part/display_status_has_channel" ); public AbstractPartDisplay( final ItemStack is ) { super( is, true ); } @Override public boolean isLightSource() { return false; } }