/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util.inv;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
public class WrapperInventoryRange implements IInventory
{
private final IInventory src;
private boolean ignoreValidItems = false;
private int[] slots;
public WrapperInventoryRange( final IInventory a, final int[] s, final boolean ignoreValid )
{
this.src = a;
this.setSlots( s );
if( this.getSlots() == null )
{
this.setSlots( new int[0] );
}
this.setIgnoreValidItems( ignoreValid );
}
public WrapperInventoryRange( final IInventory a, final int min, final int size, final boolean ignoreValid )
{
this.src = a;
this.setSlots( new int[size] );
for( int x = 0; x < size; x++ )
{
this.getSlots()[x] = min + x;
}
this.setIgnoreValidItems( ignoreValid );
}
public static String concatLines( final int[] s, final String separator )
{
if( s.length > 0 )
{
final StringBuilder sb = new StringBuilder();
for( final int value : s )
{
if( sb.length() > 0 )
{
sb.append( separator );
}
sb.append( value );
}
return sb.toString();
}
return "";
}
@Override
public int getSizeInventory()
{
return this.getSlots().length;
}
@Override
public ItemStack getStackInSlot( final int var1 )
{
return this.src.getStackInSlot( this.getSlots()[var1] );
}
@Override
public ItemStack decrStackSize( final int var1, final int var2 )
{
return this.src.decrStackSize( this.getSlots()[var1], var2 );
}
@Override
public ItemStack removeStackFromSlot( final int var1 )
{
return this.src.removeStackFromSlot( this.getSlots()[var1] );
}
@Override
public void setInventorySlotContents( final int var1, final ItemStack var2 )
{
this.src.setInventorySlotContents( this.getSlots()[var1], var2 );
}
@Override
public int getInventoryStackLimit()
{
return this.src.getInventoryStackLimit();
}
@Override
public void markDirty()
{
this.src.markDirty();
}
@Override
public boolean isUseableByPlayer( final EntityPlayer var1 )
{
return this.src.isUseableByPlayer( var1 );
}
@Override
public String getName()
{
return this.src.getName();
}
@Override
public boolean hasCustomName()
{
return this.src.hasCustomName();
}
@Override
public void openInventory( final EntityPlayer player )
{
this.src.openInventory( player );
}
@Override
public void closeInventory( final EntityPlayer player )
{
this.src.closeInventory( player );
}
@Override
public void clear()
{
this.src.clear();
}
@Override
public int getField( final int id )
{
return this.src.getField( id );
}
@Override
public int getFieldCount()
{
return this.src.getFieldCount();
}
@Override
public ITextComponent getDisplayName()
{
return this.src.getDisplayName();
}
@Override
public void setField( final int id, final int value )
{
this.src.setField( id, value );
}
@Override
public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
{
if( this.isIgnoreValidItems() )
{
return true;
}
return this.src.isItemValidForSlot( this.getSlots()[i], itemstack );
}
boolean isIgnoreValidItems()
{
return this.ignoreValidItems;
}
private void setIgnoreValidItems( final boolean ignoreValidItems )
{
this.ignoreValidItems = ignoreValidItems;
}
int[] getSlots()
{
return this.slots;
}
private void setSlots( final int[] slots )
{
this.slots = slots;
}
}