/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.client.render.cablebus; import java.util.Collection; import java.util.Map; import com.google.common.base.Function; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableMap; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModel; import net.minecraftforge.client.model.ModelLoaderRegistry; import net.minecraftforge.common.model.IModelState; import net.minecraftforge.common.model.TRSRTransformation; import appeng.api.util.AEColor; import appeng.core.AELog; import appeng.core.features.registries.PartModels; /** * The built-in model for the cable bus block. */ public class CableBusModel implements IModel { private final PartModels partModels; public CableBusModel( PartModels partModels ) { this.partModels = partModels; } @Override public Collection<ResourceLocation> getDependencies() { partModels.setInitialized( true ); return partModels.getModels(); } @Override public Collection<ResourceLocation> getTextures() { return ImmutableList.<ResourceLocation>builder() .addAll( CableBuilder.getTextures() ) .addAll( FacadeBuilder.getTextures() ) .build(); } @Override public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter ) { Map<ResourceLocation, IBakedModel> partModels = loadPartModels( state, format, bakedTextureGetter ); CableBuilder cableBuilder = new CableBuilder( format, bakedTextureGetter ); FacadeBuilder facadeBuilder = new FacadeBuilder( format, bakedTextureGetter ); // This should normally not be used, but we *have* to provide a particle texture or otherwise damage models will crash TextureAtlasSprite particleTexture = cableBuilder.getCoreTexture( CableCoreType.GLASS, AEColor.TRANSPARENT ); return new CableBusBakedModel( cableBuilder, facadeBuilder, partModels, particleTexture ); } private Map<ResourceLocation, IBakedModel> loadPartModels( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter ) { ImmutableMap.Builder<ResourceLocation, IBakedModel> result = ImmutableMap.builder(); for( ResourceLocation location : partModels.getModels() ) { IModel model = tryLoadPartModel( location ); IBakedModel bakedModel = model.bake( state, format, bakedTextureGetter ); result.put( location, bakedModel ); } return result.build(); } private IModel tryLoadPartModel( ResourceLocation location ) { try { return ModelLoaderRegistry.getModel( location ); } catch( Exception e ) { AELog.error( e, "Unable to load part model " + location ); return ModelLoaderRegistry.getMissingModel(); } } @Override public IModelState getDefaultState() { return TRSRTransformation.identity(); } }