/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import java.util.Collection;
import java.util.Map;
import com.google.common.base.Function;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import appeng.api.util.AEColor;
import appeng.core.AELog;
import appeng.core.features.registries.PartModels;
/**
* The built-in model for the cable bus block.
*/
public class CableBusModel implements IModel
{
private final PartModels partModels;
public CableBusModel( PartModels partModels )
{
this.partModels = partModels;
}
@Override
public Collection<ResourceLocation> getDependencies()
{
partModels.setInitialized( true );
return partModels.getModels();
}
@Override
public Collection<ResourceLocation> getTextures()
{
return ImmutableList.<ResourceLocation>builder()
.addAll( CableBuilder.getTextures() )
.addAll( FacadeBuilder.getTextures() )
.build();
}
@Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
Map<ResourceLocation, IBakedModel> partModels = loadPartModels( state, format, bakedTextureGetter );
CableBuilder cableBuilder = new CableBuilder( format, bakedTextureGetter );
FacadeBuilder facadeBuilder = new FacadeBuilder( format, bakedTextureGetter );
// This should normally not be used, but we *have* to provide a particle texture or otherwise damage models will crash
TextureAtlasSprite particleTexture = cableBuilder.getCoreTexture( CableCoreType.GLASS, AEColor.TRANSPARENT );
return new CableBusBakedModel( cableBuilder, facadeBuilder, partModels, particleTexture );
}
private Map<ResourceLocation, IBakedModel> loadPartModels( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
ImmutableMap.Builder<ResourceLocation, IBakedModel> result = ImmutableMap.builder();
for( ResourceLocation location : partModels.getModels() )
{
IModel model = tryLoadPartModel( location );
IBakedModel bakedModel = model.bake( state, format, bakedTextureGetter );
result.put( location, bakedModel );
}
return result.build();
}
private IModel tryLoadPartModel( ResourceLocation location )
{
try
{
return ModelLoaderRegistry.getModel( location );
}
catch( Exception e )
{
AELog.error( e, "Unable to load part model " + location );
return ModelLoaderRegistry.getMissingModel();
}
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
}
}