/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.container.AEBaseContainer; import appeng.container.guisync.GuiSync; import appeng.container.slot.SlotRestrictedInput; import appeng.core.AEConfig; import appeng.tile.networking.TileWireless; public class ContainerWireless extends AEBaseContainer { private final TileWireless wirelessTerminal; private final SlotRestrictedInput boosterSlot; @GuiSync( 1 ) public long range = 0; @GuiSync( 2 ) public long drain = 0; public ContainerWireless( final InventoryPlayer ip, final TileWireless te ) { super( ip, te, null ); this.wirelessTerminal = te; this.addSlotToContainer( this.boosterSlot = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.RANGE_BOOSTER, this.wirelessTerminal, 0, 80, 47, this.getInventoryPlayer() ) ); this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 ); } @Override public void detectAndSendChanges() { final int boosters = this.boosterSlot.getStack() == null ? 0 : this.boosterSlot.getStack().stackSize; this.setRange( (long) ( 10 * AEConfig.instance().wireless_getMaxRange( boosters ) ) ); this.setDrain( (long) ( 100 * AEConfig.instance().wireless_getPowerDrain( boosters ) ) ); super.detectAndSendChanges(); } public long getRange() { return this.range; } private void setRange( final long range ) { this.range = range; } public long getDrain() { return this.drain; } private void setDrain( final long drain ) { this.drain = drain; } }