/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.container.AEBaseContainer;
import appeng.container.guisync.GuiSync;
import appeng.container.slot.SlotRestrictedInput;
import appeng.core.AEConfig;
import appeng.tile.networking.TileWireless;
public class ContainerWireless extends AEBaseContainer
{
private final TileWireless wirelessTerminal;
private final SlotRestrictedInput boosterSlot;
@GuiSync( 1 )
public long range = 0;
@GuiSync( 2 )
public long drain = 0;
public ContainerWireless( final InventoryPlayer ip, final TileWireless te )
{
super( ip, te, null );
this.wirelessTerminal = te;
this.addSlotToContainer( this.boosterSlot = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.RANGE_BOOSTER, this.wirelessTerminal, 0, 80, 47, this.getInventoryPlayer() ) );
this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
}
@Override
public void detectAndSendChanges()
{
final int boosters = this.boosterSlot.getStack() == null ? 0 : this.boosterSlot.getStack().stackSize;
this.setRange( (long) ( 10 * AEConfig.instance().wireless_getMaxRange( boosters ) ) );
this.setDrain( (long) ( 100 * AEConfig.instance().wireless_getPowerDrain( boosters ) ) );
super.detectAndSendChanges();
}
public long getRange()
{
return this.range;
}
private void setRange( final long range )
{
this.range = range;
}
public long getDrain()
{
return this.drain;
}
private void setDrain( final long drain )
{
this.drain = drain;
}
}