/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.bootstrap; import java.util.function.Consumer; import java.util.function.Supplier; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.dispenser.IBehaviorDispenseItem; import net.minecraft.item.Item; import appeng.core.features.AEFeature; import appeng.core.features.ItemDefinition; /** * Allows an item to be defined and registered with the game. * The item is only registered once build is called. */ public interface IItemBuilder { IItemBuilder preInit( Consumer<Item> callback ); IItemBuilder init( Consumer<Item> callback ); IItemBuilder postInit( Consumer<Item> callback ); IItemBuilder features( AEFeature... features ); IItemBuilder addFeatures( AEFeature... features ); IItemBuilder creativeTab( CreativeTabs tab ); IItemBuilder rendering( ItemRenderingCustomizer callback ); /** * Registers a custom dispenser behavior for this item. */ IItemBuilder dispenserBehavior( Supplier<IBehaviorDispenseItem> behavior ); ItemDefinition build(); }