/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.function.Consumer;
import java.util.function.Supplier;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.dispenser.IBehaviorDispenseItem;
import net.minecraft.item.Item;
import appeng.core.features.AEFeature;
import appeng.core.features.ItemDefinition;
/**
* Allows an item to be defined and registered with the game.
* The item is only registered once build is called.
*/
public interface IItemBuilder
{
IItemBuilder preInit( Consumer<Item> callback );
IItemBuilder init( Consumer<Item> callback );
IItemBuilder postInit( Consumer<Item> callback );
IItemBuilder features( AEFeature... features );
IItemBuilder addFeatures( AEFeature... features );
IItemBuilder creativeTab( CreativeTabs tab );
IItemBuilder rendering( ItemRenderingCustomizer callback );
/**
* Registers a custom dispenser behavior for this item.
*/
IItemBuilder dispenserBehavior( Supplier<IBehaviorDispenseItem> behavior );
ItemDefinition build();
}