/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.facade; import net.minecraft.block.state.IBlockState; import net.minecraft.item.ItemStack; import appeng.api.util.AEPartLocation; public interface IFacadeItem { FacadePart createPartFromItemStack( ItemStack is, AEPartLocation side ); ItemStack getTextureItem( ItemStack is ); IBlockState getTextureBlockState( ItemStack is ); }