/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.sync.packets;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import net.minecraft.entity.player.EntityPlayer;
import appeng.api.util.AEColor;
import appeng.core.sync.AppEngPacket;
import appeng.core.sync.network.INetworkInfo;
import appeng.hooks.TickHandler;
import appeng.hooks.TickHandler.PlayerColor;
public class PacketPaintedEntity extends AppEngPacket
{
private final AEColor myColor;
private final int entityId;
private int ticks;
// automatic.
public PacketPaintedEntity( final ByteBuf stream )
{
this.entityId = stream.readInt();
this.myColor = AEColor.values()[stream.readByte()];
this.ticks = stream.readInt();
}
// api
public PacketPaintedEntity( final int myEntity, final AEColor myColor, final int ticksLeft )
{
final ByteBuf data = Unpooled.buffer();
data.writeInt( this.getPacketID() );
data.writeInt( this.entityId = myEntity );
data.writeByte( ( this.myColor = myColor ).ordinal() );
data.writeInt( ticksLeft );
this.configureWrite( data );
}
@Override
public void clientPacketData( final INetworkInfo network, final AppEngPacket packet, final EntityPlayer player )
{
final PlayerColor pc = new PlayerColor( this.entityId, this.myColor, this.ticks );
TickHandler.INSTANCE.getPlayerColors().put( this.entityId, pc );
}
}