/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.core.sync.packets; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import net.minecraft.entity.player.EntityPlayer; import appeng.api.util.AEColor; import appeng.core.sync.AppEngPacket; import appeng.core.sync.network.INetworkInfo; import appeng.hooks.TickHandler; import appeng.hooks.TickHandler.PlayerColor; public class PacketPaintedEntity extends AppEngPacket { private final AEColor myColor; private final int entityId; private int ticks; // automatic. public PacketPaintedEntity( final ByteBuf stream ) { this.entityId = stream.readInt(); this.myColor = AEColor.values()[stream.readByte()]; this.ticks = stream.readInt(); } // api public PacketPaintedEntity( final int myEntity, final AEColor myColor, final int ticksLeft ) { final ByteBuf data = Unpooled.buffer(); data.writeInt( this.getPacketID() ); data.writeInt( this.entityId = myEntity ); data.writeByte( ( this.myColor = myColor ).ordinal() ); data.writeInt( ticksLeft ); this.configureWrite( data ); } @Override public void clientPacketData( final INetworkInfo network, final AppEngPacket packet, final EntityPlayer player ) { final PlayerColor pc = new PlayerColor( this.entityId, this.myColor, this.ticks ); TickHandler.INSTANCE.getPlayerColors().put( this.entityId, pc ); } }