/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block.storage; import java.util.Collections; import java.util.List; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.sync.GuiBridge; import appeng.helpers.ICustomCollision; import appeng.tile.storage.TileSkyChest; import appeng.util.Platform; public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision { private static final double AABB_OFFSET_BOTTOM = .0625d; private static final double AABB_OFFSET_SIDES = 0; private static final double AABB_OFFSET_TOP = .125d; public enum SkyChestType { STONE, BLOCK }; public final SkyChestType type; public BlockSkyChest( final SkyChestType type ) { super( Material.ROCK ); this.setTileEntity( TileSkyChest.class ); this.setOpaque( this.setFullSize( false ) ); this.lightOpacity = 0; this.setHardness( 50 ); this.blockResistance = 150.0f; this.type = type; } @Override public EnumBlockRenderType getRenderType( IBlockState state ) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { if( Platform.isServer() ) { Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing( side ), GuiBridge.GUI_SKYCHEST ); } return true; } @Override public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final AxisAlignedBB aabb = computeAABB( w, pos ); return Collections.singletonList( aabb ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e ) { final AxisAlignedBB aabb = computeAABB( w, pos ); out.add( aabb ); } private AxisAlignedBB computeAABB( final World w, final BlockPos pos ) { final TileSkyChest sk = this.getTileEntity( w, pos ); EnumFacing o = EnumFacing.UP; if( sk != null ) { o = sk.getUp(); } final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES; final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES; final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES; // x/z needs to be multiplied by -1, thus we simply add not substract. final double minX = Math.max( 0.0, offsetX + o.getFrontOffsetX() * AABB_OFFSET_TOP ); final double minY = Math.max( 0.0, offsetY - o.getFrontOffsetY() * AABB_OFFSET_TOP ); final double minZ = Math.max( 0.0, offsetZ + o.getFrontOffsetZ() * AABB_OFFSET_TOP ); final double maxX = Math.min( 1.0, ( 1.0 - offsetX ) + o.getFrontOffsetX() * AABB_OFFSET_TOP ); final double maxY = Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * AABB_OFFSET_TOP ); final double maxZ = Math.min( 1.0, ( 1.0 - offsetZ ) + o.getFrontOffsetZ() * AABB_OFFSET_TOP ); return new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ); } }