/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.container.AEBaseContainer;
import appeng.container.slot.SlotInaccessible;
import appeng.container.slot.SlotOutput;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.grindstone.TileGrinder;
public class ContainerGrinder extends AEBaseContainer
{
public ContainerGrinder( final InventoryPlayer ip, final TileGrinder grinder )
{
super( ip, grinder, null );
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 0, 12, 17, this.getInventoryPlayer() ) );
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 1, 12 + 18, 17, this.getInventoryPlayer() ) );
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 2, 12 + 36, 17, this.getInventoryPlayer() ) );
this.addSlotToContainer( new SlotInaccessible( grinder, 6, 80, 40 ) );
this.addSlotToContainer( new SlotOutput( grinder, 3, 112, 63, 2 * 16 + 15 ) );
this.addSlotToContainer( new SlotOutput( grinder, 4, 112 + 18, 63, 2 * 16 + 15 ) );
this.addSlotToContainer( new SlotOutput( grinder, 5, 112 + 36, 63, 2 * 16 + 15 ) );
this.bindPlayerInventory( ip, 0, 176 - /* height of player inventory */82 );
}
}