/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.container.AEBaseContainer; import appeng.container.slot.SlotInaccessible; import appeng.container.slot.SlotOutput; import appeng.container.slot.SlotRestrictedInput; import appeng.tile.grindstone.TileGrinder; public class ContainerGrinder extends AEBaseContainer { public ContainerGrinder( final InventoryPlayer ip, final TileGrinder grinder ) { super( ip, grinder, null ); this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 0, 12, 17, this.getInventoryPlayer() ) ); this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 1, 12 + 18, 17, this.getInventoryPlayer() ) ); this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ORE, grinder, 2, 12 + 36, 17, this.getInventoryPlayer() ) ); this.addSlotToContainer( new SlotInaccessible( grinder, 6, 80, 40 ) ); this.addSlotToContainer( new SlotOutput( grinder, 3, 112, 63, 2 * 16 + 15 ) ); this.addSlotToContainer( new SlotOutput( grinder, 4, 112 + 18, 63, 2 * 16 + 15 ) ); this.addSlotToContainer( new SlotOutput( grinder, 5, 112 + 36, 63, 2 * 16 + 15 ) ); this.bindPlayerInventory( ip, 0, 176 - /* height of player inventory */82 ); } }