/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.tools.powered;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.AxisAlignedBB;
import appeng.core.AEConfig;
import appeng.core.sync.packets.PacketLightning;
import appeng.items.tools.powered.powersink.AEBasePoweredItem;
import appeng.server.ServerHelper;
import appeng.util.Platform;
public class ToolChargedStaff extends AEBasePoweredItem
{
public ToolChargedStaff()
{
super( AEConfig.instance().getChargedStaffBattery() );
}
@Override
public boolean hitEntity( final ItemStack item, final EntityLivingBase target, final EntityLivingBase hitter )
{
if( this.getAECurrentPower( item ) > 300 )
{
this.extractAEPower( item, 300 );
if( Platform.isServer() )
{
for( int x = 0; x < 2; x++ )
{
final AxisAlignedBB entityBoundingBox = target.getEntityBoundingBox();
final float dx = (float) ( Platform.getRandomFloat() * target.width + entityBoundingBox.minX );
final float dy = (float) ( Platform.getRandomFloat() * target.height + entityBoundingBox.minY );
final float dz = (float) ( Platform.getRandomFloat() * target.width + entityBoundingBox.minZ );
ServerHelper.proxy.sendToAllNearExcept( null, dx, dy, dz, 32.0, target.worldObj, new PacketLightning( dx, dy, dz ) );
}
}
target.attackEntityFrom( DamageSource.magic, 6 );
return true;
}
return false;
}
}