/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.items.tools.powered; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.math.AxisAlignedBB; import appeng.core.AEConfig; import appeng.core.sync.packets.PacketLightning; import appeng.items.tools.powered.powersink.AEBasePoweredItem; import appeng.server.ServerHelper; import appeng.util.Platform; public class ToolChargedStaff extends AEBasePoweredItem { public ToolChargedStaff() { super( AEConfig.instance().getChargedStaffBattery() ); } @Override public boolean hitEntity( final ItemStack item, final EntityLivingBase target, final EntityLivingBase hitter ) { if( this.getAECurrentPower( item ) > 300 ) { this.extractAEPower( item, 300 ); if( Platform.isServer() ) { for( int x = 0; x < 2; x++ ) { final AxisAlignedBB entityBoundingBox = target.getEntityBoundingBox(); final float dx = (float) ( Platform.getRandomFloat() * target.width + entityBoundingBox.minX ); final float dy = (float) ( Platform.getRandomFloat() * target.height + entityBoundingBox.minY ); final float dz = (float) ( Platform.getRandomFloat() * target.width + entityBoundingBox.minZ ); ServerHelper.proxy.sendToAllNearExcept( null, dx, dy, dz, 32.0, target.worldObj, new PacketLightning( dx, dy, dz ) ); } } target.attackEntityFrom( DamageSource.magic, 6 ); return true; } return false; } }