/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.crafting;
import java.util.HashMap;
import java.util.Map;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.block.crafting.BlockCraftingUnit;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
import appeng.core.AppEng;
/**
* Rendering customization for the crafting cube.
*/
public class CraftingCubeRendering extends BlockRenderingCustomizer
{
private final String registryName;
private final BlockCraftingUnit.CraftingUnitType type;
public CraftingCubeRendering( String registryName, BlockCraftingUnit.CraftingUnitType type )
{
this.registryName = registryName;
this.type = type;
}
@Override
@SideOnly( Side.CLIENT )
public void customize( IBlockRendering rendering, IItemRendering itemRendering )
{
ResourceLocation baseName = new ResourceLocation( AppEng.MOD_ID, registryName );
// Disable auto-rotation
if( type != BlockCraftingUnit.CraftingUnitType.MONITOR )
{
rendering.modelCustomizer( ( loc, model ) -> model );
}
// This is the standard blockstate model
ModelResourceLocation defaultModel = new ModelResourceLocation( baseName, "normal" );
// This is the built-in model
String builtInName = "models/block/crafting/" + registryName + "/builtin";
ModelResourceLocation builtInModelName = new ModelResourceLocation( new ResourceLocation( AppEng.MOD_ID, builtInName ), "normal" );
rendering.builtInModel( builtInName, new CraftingCubeModel( type ) );
rendering.stateMapper( block -> mapState( block, defaultModel, builtInModelName ) );
if( type == BlockCraftingUnit.CraftingUnitType.MONITOR )
{
rendering.tesr( new CraftingMonitorTESR() );
}
}
private Map<IBlockState, ModelResourceLocation> mapState( Block block, ModelResourceLocation defaultModel, ModelResourceLocation formedModel )
{
Map<IBlockState, ModelResourceLocation> result = new HashMap<>();
for( IBlockState state : block.getBlockState().getValidStates() )
{
if( state.getValue( BlockCraftingUnit.FORMED ) )
{
// Always use the builtin model if the multiblock is formed
result.put( state, formedModel );
}
else
{
// Use the default model
result.put( state, defaultModel );
}
}
return result;
}
}