/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block.networking; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import appeng.api.implementations.items.IAEItemPowerStorage; import appeng.block.AEBaseItemBlockChargeable; import appeng.bootstrap.BlockRenderingCustomizer; import appeng.bootstrap.IBlockRendering; import appeng.bootstrap.IItemRendering; import appeng.tile.networking.TileEnergyCell; public class BlockEnergyCellRendering extends BlockRenderingCustomizer { private final ResourceLocation baseModel; public BlockEnergyCellRendering( ResourceLocation baseModel ) { this.baseModel = baseModel; } @Override public void customize( IBlockRendering rendering, IItemRendering itemRendering ) { itemRendering.meshDefinition( this::getItemModel ); // Note: Since we use the block models, we dont need to register custom variants } /** * Determines which version of the energy cell model should be used depending on the fill factor * of the item stack. */ private ModelResourceLocation getItemModel( ItemStack is ) { double fillFactor = getFillFactor( is ); int storageLevel = TileEnergyCell.getStorageLevelFromFillFactor( fillFactor ); return new ModelResourceLocation( baseModel, "fullness=" + storageLevel ); } /** * Helper method that returns the energy fill factor (between 0 and 1) of a given item stack. * Returns 0 if the item stack has no fill factor. */ private static double getFillFactor( ItemStack is ) { if( !( is.getItem() instanceof IAEItemPowerStorage ) ) { return 0; } AEBaseItemBlockChargeable itemChargeable = (AEBaseItemBlockChargeable) is.getItem(); double curPower = itemChargeable.getAECurrentPower( is ); double maxPower = itemChargeable.getAEMaxPower( is ); return curPower / maxPower; } }