/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.parts; import java.util.EnumSet; import java.util.Random; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.parts.SelectedPart; import appeng.api.util.AEColor; import appeng.client.render.cablebus.CableBusRenderState; public interface ICableBusContainer { int isProvidingStrongPower( EnumFacing opposite ); int isProvidingWeakPower( EnumFacing opposite ); boolean canConnectRedstone( EnumSet<EnumFacing> of ); void onEntityCollision( Entity e ); boolean activate( EntityPlayer player, EnumHand hand, Vec3d vecFromPool ); void onNeighborChanged(); boolean isSolidOnSide( EnumFacing side ); boolean isEmpty(); SelectedPart selectPart( Vec3d v3 ); boolean recolourBlock( EnumFacing side, AEColor colour, EntityPlayer who ); boolean isLadder( EntityLivingBase entity ); @SideOnly( Side.CLIENT ) void randomDisplayTick( World world, BlockPos pos, Random r ); int getLightValue(); CableBusRenderState getRenderState(); }