/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.tile.storage; import java.util.ArrayList; import java.util.LinkedList; import java.util.List; import io.netty.buffer.ByteBuf; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumFacing; import appeng.api.AEApi; import appeng.api.implementations.tiles.IChestOrDrive; import appeng.api.networking.GridFlags; import appeng.api.networking.events.MENetworkCellArrayUpdate; import appeng.api.networking.events.MENetworkChannelsChanged; import appeng.api.networking.events.MENetworkEventSubscribe; import appeng.api.networking.events.MENetworkPowerStatusChange; import appeng.api.networking.security.BaseActionSource; import appeng.api.networking.security.MachineSource; import appeng.api.networking.storage.IStorageGrid; import appeng.api.storage.ICellHandler; import appeng.api.storage.IMEInventory; import appeng.api.storage.IMEInventoryHandler; import appeng.api.storage.StorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.api.util.AECableType; import appeng.api.util.AEPartLocation; import appeng.api.util.DimensionalCoord; import appeng.helpers.IPriorityHost; import appeng.me.GridAccessException; import appeng.me.storage.DriveWatcher; import appeng.me.storage.MEInventoryHandler; import appeng.tile.TileEvent; import appeng.tile.events.TileEventType; import appeng.tile.grid.AENetworkInvTile; import appeng.tile.inventory.AppEngInternalInventory; import appeng.tile.inventory.InvOperation; import appeng.util.Platform; public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPriorityHost { private static final int BIT_POWER_MASK = 0x80000000; private static final int BIT_BLINK_MASK = 0x24924924; private static final int BIT_STATE_MASK = 0xDB6DB6DB; private final int[] sides = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 10 ); private final ICellHandler[] handlersBySlot = new ICellHandler[10]; private final DriveWatcher<IAEItemStack>[] invBySlot = new DriveWatcher[10]; private final BaseActionSource mySrc; private boolean isCached = false; private List<MEInventoryHandler> items = new LinkedList<MEInventoryHandler>(); private List<MEInventoryHandler> fluids = new LinkedList<MEInventoryHandler>(); private int priority = 0; private boolean wasActive = false; /** * The state of all cells inside a drive as bitset, using the following format. * * Bit 31: power state. 0 = off, 1 = on. * Bit 30: undefined * Bit 29-0: 3 bits as state of each cell with the cell in slot 0 located in the 3 least significant bits. * * Cell states: * Bit 2: blink. 0 = off, 1 = on. * Bit 1-0: cell status * * */ private int state = 0; public TileDrive() { this.mySrc = new MachineSource( this ); this.getProxy().setFlags( GridFlags.REQUIRE_CHANNEL ); } @TileEvent( TileEventType.NETWORK_WRITE ) public void writeToStream_TileDrive( final ByteBuf data ) { int newState = 0; if( this.getProxy().isActive() ) { newState |= BIT_POWER_MASK; } for( int x = 0; x < this.getCellCount(); x++ ) { newState |= ( this.getCellStatus( x ) << ( 3 * x ) ); } data.writeInt( newState ); } @Override public int getCellCount() { return 10; } @Override public int getCellStatus( final int slot ) { if( Platform.isClient() ) { return ( this.state >> ( slot * 3 ) ) & 3; } final ItemStack cell = this.inv.getStackInSlot( 2 ); final ICellHandler ch = this.handlersBySlot[slot]; final MEInventoryHandler handler = this.invBySlot[slot]; if( handler == null ) { return 0; } if( handler.getChannel() == StorageChannel.ITEMS ) { if( ch != null ) { return ch.getStatusForCell( cell, handler.getInternal() ); } } if( handler.getChannel() == StorageChannel.FLUIDS ) { if( ch != null ) { return ch.getStatusForCell( cell, handler.getInternal() ); } } return 0; } @Override public boolean isPowered() { if( Platform.isClient() ) { return ( this.state & BIT_POWER_MASK ) == BIT_POWER_MASK; } return this.getProxy().isActive(); } @Override public boolean isCellBlinking( final int slot ) { return ( ( this.state >> ( slot * 3 + 2 ) ) & 0x01 ) == 0x01; } @TileEvent( TileEventType.NETWORK_READ ) public boolean readFromStream_TileDrive( final ByteBuf data ) { final int oldState = this.state; this.state = data.readInt(); return ( this.state & BIT_STATE_MASK ) != ( oldState & BIT_STATE_MASK ); } @TileEvent( TileEventType.WORLD_NBT_READ ) public void readFromNBT_TileDrive( final NBTTagCompound data ) { this.isCached = false; this.priority = data.getInteger( "priority" ); } @TileEvent( TileEventType.WORLD_NBT_WRITE ) public void writeToNBT_TileDrive( final NBTTagCompound data ) { data.setInteger( "priority", this.priority ); } @MENetworkEventSubscribe public void powerRender( final MENetworkPowerStatusChange c ) { this.recalculateDisplay(); } private void recalculateDisplay() { final boolean currentActive = this.getProxy().isActive(); int newState = 0; if( currentActive ) { newState |= BIT_POWER_MASK; } if( this.wasActive != currentActive ) { this.wasActive = currentActive; try { this.getProxy().getGrid().postEvent( new MENetworkCellArrayUpdate() ); } catch( final GridAccessException e ) { // :P } } for( int x = 0; x < this.getCellCount(); x++ ) { newState |= ( this.getCellStatus( x ) << ( 3 * x ) ); } if( newState != this.state ) { this.state = newState; this.markForUpdate(); } } @MENetworkEventSubscribe public void channelRender( final MENetworkChannelsChanged c ) { this.recalculateDisplay(); } @Override public AECableType getCableConnectionType( final AEPartLocation dir ) { return AECableType.SMART; } @Override public DimensionalCoord getLocation() { return new DimensionalCoord( this ); } @Override public IInventory getInternalInventory() { return this.inv; } @Override public boolean isItemValidForSlot( final int i, final ItemStack itemstack ) { return itemstack != null && AEApi.instance().registries().cell().isCellHandled( itemstack ); } @Override public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added ) { if( this.isCached ) { this.isCached = false; // recalculate the storage cell. this.updateState(); } try { this.getProxy().getGrid().postEvent( new MENetworkCellArrayUpdate() ); final IStorageGrid gs = this.getProxy().getStorage(); Platform.postChanges( gs, removed, added, this.mySrc ); } catch( final GridAccessException ignored ) { } this.markForUpdate(); } @Override public int[] getAccessibleSlotsBySide( final EnumFacing side ) { return this.sides; } private void updateState() { if( !this.isCached ) { this.items = new LinkedList(); this.fluids = new LinkedList(); double power = 2.0; for( int x = 0; x < this.inv.getSizeInventory(); x++ ) { final ItemStack is = this.inv.getStackInSlot( x ); this.invBySlot[x] = null; this.handlersBySlot[x] = null; if( is != null ) { this.handlersBySlot[x] = AEApi.instance().registries().cell().getHandler( is ); if( this.handlersBySlot[x] != null ) { IMEInventoryHandler cell = this.handlersBySlot[x].getCellInventory( is, this, StorageChannel.ITEMS ); if( cell != null ) { power += this.handlersBySlot[x].cellIdleDrain( is, cell ); final DriveWatcher<IAEItemStack> ih = new DriveWatcher( cell, is, this.handlersBySlot[x], this ); ih.setPriority( this.priority ); this.invBySlot[x] = ih; this.items.add( ih ); } else { cell = this.handlersBySlot[x].getCellInventory( is, this, StorageChannel.FLUIDS ); if( cell != null ) { power += this.handlersBySlot[x].cellIdleDrain( is, cell ); final DriveWatcher<IAEItemStack> ih = new DriveWatcher( cell, is, this.handlersBySlot[x], this ); ih.setPriority( this.priority ); this.invBySlot[x] = ih; this.fluids.add( ih ); } } } } } this.getProxy().setIdlePowerUsage( power ); this.isCached = true; } } @Override public void onReady() { super.onReady(); this.updateState(); } @Override public List<IMEInventoryHandler> getCellArray( final StorageChannel channel ) { if( this.getProxy().isActive() ) { this.updateState(); return (List) ( channel == StorageChannel.ITEMS ? this.items : this.fluids ); } return new ArrayList(); } @Override public int getPriority() { return this.priority; } @Override public void setPriority( final int newValue ) { this.priority = newValue; this.markDirty(); this.isCached = false; // recalculate the storage cell. this.updateState(); try { this.getProxy().getGrid().postEvent( new MENetworkCellArrayUpdate() ); } catch( final GridAccessException e ) { // :P } } @Override public void blinkCell( final int slot ) { this.state |= 1 << ( slot * 3 + 2 ); this.recalculateDisplay(); } @Override public void saveChanges( final IMEInventory cellInventory ) { this.worldObj.markChunkDirty( this.pos, this ); } }