/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.storage;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.SoundCategory;
import appeng.tile.AEBaseInvTile;
import appeng.tile.TileEvent;
import appeng.tile.events.TileEventType;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.InvOperation;
public class TileSkyChest extends AEBaseInvTile implements ITickable
{
private final int[] sides = {
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35 };
private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 9 * 4 );
// server
private int numPlayersUsing;
// client..
private long lastEvent;
private float lidAngle;
private float prevLidAngle;
@TileEvent( TileEventType.NETWORK_WRITE )
public void writeToStream_TileSkyChest( final ByteBuf data )
{
data.writeBoolean( this.getPlayerOpen() > 0 );
}
@TileEvent( TileEventType.NETWORK_READ )
public boolean readFromStream_TileSkyChest( final ByteBuf data )
{
final int wasOpen = this.getPlayerOpen();
this.setPlayerOpen( data.readBoolean() ? 1 : 0 );
if( wasOpen != this.getPlayerOpen() )
{
this.setLastEvent( System.currentTimeMillis() );
}
return false; // TESR yo!
}
@Override
public boolean requiresTESR()
{
return true;
}
@Override
public boolean canRenderBreaking()
{
return true;
}
@Override
public IInventory getInternalInventory()
{
return this.inv;
}
@Override
public void openInventory( final EntityPlayer player )
{
if( !player.isSpectator() )
{
this.setPlayerOpen( this.getPlayerOpen() + 1 );
this.worldObj.addBlockEvent( this.pos, this.getBlockType(), 1, this.numPlayersUsing );
this.worldObj.notifyNeighborsOfStateChange( this.pos, this.getBlockType() );
this.worldObj.notifyNeighborsOfStateChange( this.pos.down(), this.getBlockType() );
if( this.getPlayerOpen() == 1 )
{
this.getWorld().playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
this.markForUpdate();
}
}
}
@Override
public void closeInventory( final EntityPlayer player )
{
if( !player.isSpectator() )
{
this.setPlayerOpen( this.getPlayerOpen() - 1 );
this.worldObj.addBlockEvent( this.pos, this.getBlockType(), 1, this.numPlayersUsing );
this.worldObj.notifyNeighborsOfStateChange( this.pos, this.getBlockType() );
this.worldObj.notifyNeighborsOfStateChange( this.pos.down(), this.getBlockType() );
if( this.getPlayerOpen() < 0 )
{
this.setPlayerOpen( 0 );
}
if( this.getPlayerOpen() == 0 )
{
this.getWorld().playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
this.markForUpdate();
}
}
}
@Override
public void update()
{
int i = this.pos.getX();
int j = this.pos.getY();
int k = this.pos.getZ();
this.prevLidAngle = this.lidAngle;
float f1 = 0.1F;
if( this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F )
{
float f2 = this.lidAngle;
if( this.numPlayersUsing > 0 )
{
this.lidAngle += 0.1F;
}
else
{
this.lidAngle -= 0.1F;
}
if( this.lidAngle > 1.0F )
{
this.lidAngle = 1.0F;
}
float f3 = 0.5F;
if( this.lidAngle < 0.0F )
{
this.lidAngle = 0.0F;
}
}
}
@Override
public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added )
{
}
@Override
public int[] getAccessibleSlotsBySide( final EnumFacing side )
{
return this.sides;
}
public float getLidAngle()
{
// System.out.println( lidAngle );
return this.lidAngle;
}
public void setLidAngle( final float lidAngle )
{
this.lidAngle = lidAngle;
}
public float getPrevLidAngle()
{
return prevLidAngle;
}
public void setPrevLidAngle( float prevLidAngle )
{
this.prevLidAngle = prevLidAngle;
}
public int getPlayerOpen()
{
return this.numPlayersUsing;
}
private void setPlayerOpen( final int playerOpen )
{
this.numPlayersUsing = playerOpen;
}
public long getLastEvent()
{
return this.lastEvent;
}
private void setLastEvent( final long lastEvent )
{
this.lastEvent = lastEvent;
}
}