/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.hooks;
import java.util.Collection;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Queue;
import java.util.WeakHashMap;
import java.util.concurrent.TimeUnit;
import com.google.common.base.Stopwatch;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import net.minecraft.world.World;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.Phase;
import net.minecraftforge.fml.common.gameevent.TickEvent.Type;
import net.minecraftforge.fml.common.gameevent.TickEvent.WorldTickEvent;
import appeng.api.AEApi;
import appeng.api.networking.IGridNode;
import appeng.api.parts.CableRenderMode;
import appeng.api.util.AEColor;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.CommonHelper;
import appeng.core.sync.packets.PacketPaintedEntity;
import appeng.crafting.CraftingJob;
import appeng.me.Grid;
import appeng.me.NetworkList;
import appeng.tile.AEBaseTile;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
public class TickHandler
{
public static final TickHandler INSTANCE = new TickHandler();
private final Queue<IWorldCallable<?>> serverQueue = new LinkedList<IWorldCallable<?>>();
private final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
private final WeakHashMap<World, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<World, Queue<IWorldCallable<?>>>();
private final HandlerRep server = new HandlerRep();
private final HandlerRep client = new HandlerRep();
private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
private CableRenderMode crm = CableRenderMode.STANDARD;
public HashMap<Integer, PlayerColor> getPlayerColors()
{
if( Platform.isServer() )
{
return this.srvPlayerColors;
}
return this.cliPlayerColors;
}
public void addCallable( final World w, final IWorldCallable<?> c )
{
if( w == null )
{
this.serverQueue.add( c );
}
else
{
Queue<IWorldCallable<?>> queue = this.callQueue.get( w );
if( queue == null )
{
queue = new LinkedList<IWorldCallable<?>>();
this.callQueue.put( w, queue );
}
queue.add( c );
}
}
public void addInit( final AEBaseTile tile )
{
if( Platform.isServer() ) // for no there is no reason to care about this on the client...
{
this.getRepo().tiles.add( tile );
}
}
private HandlerRep getRepo()
{
if( Platform.isServer() )
{
return this.server;
}
return this.client;
}
public void addNetwork( final Grid grid )
{
if( Platform.isServer() ) // for no there is no reason to care about this on the client...
{
this.getRepo().networks.add( grid );
}
}
public void removeNetwork( final Grid grid )
{
if( Platform.isServer() ) // for no there is no reason to care about this on the client...
{
this.getRepo().networks.remove( grid );
}
}
public Iterable<Grid> getGridList()
{
return this.getRepo().networks;
}
public void shutdown()
{
this.getRepo().clear();
}
@SubscribeEvent
public void unloadWorld( final WorldEvent.Unload ev )
{
if( Platform.isServer() ) // for no there is no reason to care about this on the client...
{
final LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();
for( final Grid g : this.getRepo().networks )
{
for( final IGridNode n : g.getNodes() )
{
if( n.getWorld() == ev.getWorld() )
{
toDestroy.add( n );
}
}
}
for( final IGridNode n : toDestroy )
{
n.destroy();
}
}
}
@SubscribeEvent
public void onChunkLoad( final ChunkEvent.Load load )
{
for( final Object te : load.getChunk().getTileEntityMap().values() )
{
if( te instanceof AEBaseTile )
{
( (AEBaseTile) te ).onChunkLoad();
}
}
}
@SubscribeEvent
public void onTick( final TickEvent ev )
{
if( ev.type == Type.CLIENT && ev.phase == Phase.START )
{
this.tickColors( this.cliPlayerColors );
final CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
if( currentMode != this.crm )
{
this.crm = currentMode;
CommonHelper.proxy.triggerUpdates();
}
}
if( ev.type == Type.WORLD && ev.phase == Phase.END )
{
final WorldTickEvent wte = (WorldTickEvent) ev;
synchronized( this.craftingJobs )
{
final Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
if( !jobSet.isEmpty() )
{
final int simTime = Math.max( 1, AEConfig.instance().getCraftingCalculationTimePerTick() / jobSet.size() );
final Iterator<CraftingJob> i = jobSet.iterator();
while( i.hasNext() )
{
final CraftingJob cj = i.next();
if( !cj.simulateFor( simTime ) )
{
i.remove();
}
}
}
}
}
// for no there is no reason to care about this on the client...
else if( ev.type == Type.SERVER && ev.phase == Phase.END )
{
this.tickColors( this.srvPlayerColors );
// ready tiles.
final HandlerRep repo = this.getRepo();
while( !repo.tiles.isEmpty() )
{
final AEBaseTile bt = repo.tiles.poll();
if( !bt.isInvalid() )
{
bt.onReady();
}
}
// tick networks.
for( final Grid g : this.getRepo().networks )
{
g.update();
}
// cross world queue.
this.processQueue( this.serverQueue, null );
}
// world synced queue(s)
if( ev.type == Type.WORLD && ev.phase == Phase.START )
{
final World world = ( (WorldTickEvent) ev ).world;
final Queue<IWorldCallable<?>> queue = this.callQueue.get( world );
this.processQueue( queue, world );
}
}
private void tickColors( final HashMap<Integer, PlayerColor> playerSet )
{
final Iterator<PlayerColor> i = playerSet.values().iterator();
while( i.hasNext() )
{
final PlayerColor pc = i.next();
if( pc.ticksLeft <= 0 )
{
i.remove();
}
pc.ticksLeft--;
}
}
private void processQueue( final Queue<IWorldCallable<?>> queue, final World world )
{
if( queue == null )
{
return;
}
final Stopwatch sw = Stopwatch.createStarted();
IWorldCallable<?> c = null;
while( ( c = queue.poll() ) != null )
{
try
{
c.call( world );
if( sw.elapsed( TimeUnit.MILLISECONDS ) > 50 )
{
break;
}
}
catch( final Exception e )
{
AELog.debug( e );
}
}
// long time = sw.elapsed( TimeUnit.MILLISECONDS );
// if ( time > 0 )
// AELog.info( "processQueue Time: " + time + "ms" );
}
public void registerCraftingSimulation( final World world, final CraftingJob craftingJob )
{
synchronized( this.craftingJobs )
{
this.craftingJobs.put( world, craftingJob );
}
}
private static class HandlerRep
{
private Queue<AEBaseTile> tiles = new LinkedList<AEBaseTile>();
private Collection<Grid> networks = new NetworkList();
private void clear()
{
this.tiles = new LinkedList<AEBaseTile>();
this.networks = new NetworkList();
}
}
public static class PlayerColor
{
public final AEColor myColor;
private final int myEntity;
private int ticksLeft;
public PlayerColor( final int id, final AEColor col, final int ticks )
{
this.myEntity = id;
this.myColor = col;
this.ticksLeft = ticks;
}
public PacketPaintedEntity getPacket()
{
return new PacketPaintedEntity( this.myEntity, this.myColor, this.ticksLeft );
}
}
}