/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.qnb;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import appeng.block.AEBaseTileBlock;
import appeng.helpers.ICustomCollision;
import appeng.tile.qnb.TileQuantumBridge;
public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICustomCollision
{
public static final PropertyBool FORMED = PropertyBool.create( "formed" );
public static final QnbFormedStateProperty FORMED_STATE = new QnbFormedStateProperty();
public BlockQuantumBase( final Material mat )
{
super( mat );
this.setTileEntity( TileQuantumBridge.class );
final float shave = 2.0f / 16.0f;
this.boundingBox = new AxisAlignedBB( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
this.setLightOpacity( 0 );
this.setFullSize( this.setOpaque( false ) );
this.setDefaultState( getDefaultState().withProperty( FORMED, false ) );
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { FORMED };
}
@Override
protected BlockStateContainer createBlockState()
{
return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] { FORMED_STATE } );
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
IExtendedBlockState extState = (IExtendedBlockState) state;
TileQuantumBridge bridge = getTileEntity( world, pos );
if( bridge != null )
{
QnbFormedState formedState = new QnbFormedState( bridge.getAdjacentQuantumBridges(), bridge.isCorner(), bridge.isPowered() );
extState = extState.withProperty( FORMED_STATE, formedState );
}
return extState;
}
@Override
public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
{
TileQuantumBridge bridge = getTileEntity( worldIn, pos );
if( bridge != null )
{
state = state.withProperty( FORMED, bridge.isFormed() );
}
return state;
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
{
final TileQuantumBridge bridge = this.getTileEntity( w, pos );
if( bridge != null )
{
bridge.neighborUpdate();
}
}
@Override
public void breakBlock( final World w, final BlockPos pos, final IBlockState state )
{
final TileQuantumBridge bridge = this.getTileEntity( w, pos );
if( bridge != null )
{
bridge.breakCluster();
}
super.breakBlock( w, pos, state );
}
@Override
public boolean isFullCube( IBlockState state )
{
return false;
}
}