/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.worlddata;
import java.util.Optional;
import java.util.UUID;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import com.google.common.base.Preconditions;
import com.mojang.authlib.GameProfile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.config.ConfigCategory;
import net.minecraftforge.common.config.Configuration;
import net.minecraftforge.common.config.Property;
import appeng.core.CommonHelper;
/**
* Handles the matching between UUIDs and internal IDs for security systems.
* This whole system could be replaced by storing directly the UUID,
* using a lot more traffic though
*
* @author thatsIch
* @version rv3 - 30.05.2015
* @since rv3 30.05.2015
*/
final class PlayerData implements IWorldPlayerData, IOnWorldStartable, IOnWorldStoppable
{
private static final String LAST_PLAYER_CATEGORY = "Counters";
private static final String LAST_PLAYER_KEY = "lastPlayer";
private static final int LAST_PLAYER_DEFAULT = 0;
private final Configuration config;
private final IWorldPlayerMapping playerMapping;
private int lastPlayerID;
public PlayerData( @Nonnull final Configuration configFile )
{
Preconditions.checkNotNull( configFile );
this.config = configFile;
final ConfigCategory playerList = this.config.getCategory( "players" );
this.playerMapping = new PlayerMapping( playerList );
}
@Nullable
@Override
public EntityPlayer getPlayerFromID( final int playerID )
{
final Optional<UUID> maybe = this.playerMapping.get( playerID );
if( maybe.isPresent() )
{
final UUID uuid = maybe.get();
for( final EntityPlayer player : CommonHelper.proxy.getPlayers() )
{
if( player.getUniqueID().equals( uuid ) )
{
return player;
}
}
}
return null;
}
@Override
public int getPlayerID( @Nonnull final GameProfile profile )
{
Preconditions.checkNotNull( profile );
Preconditions.checkNotNull( this.config.getCategory( "players" ) );
Preconditions.checkState( profile.isComplete() );
final ConfigCategory players = this.config.getCategory( "players" );
final String uuid = profile.getId().toString();
final Property maybePlayerID = players.get( uuid );
if( maybePlayerID != null && maybePlayerID.isIntValue() )
{
return maybePlayerID.getInt();
}
else
{
final int newPlayerID = this.nextPlayer();
final Property newPlayer = new Property( uuid, String.valueOf( newPlayerID ), Property.Type.INTEGER );
players.put( uuid, newPlayer );
this.playerMapping.put( newPlayerID, profile.getId() ); // add to reverse map
this.config.save();
return newPlayerID;
}
}
private int nextPlayer()
{
final int r = this.lastPlayerID;
this.lastPlayerID++;
this.config.get( LAST_PLAYER_CATEGORY, LAST_PLAYER_KEY, this.lastPlayerID ).set( this.lastPlayerID );
return r;
}
@Override
public void onWorldStart()
{
this.lastPlayerID = this.config.get( LAST_PLAYER_CATEGORY, LAST_PLAYER_KEY, LAST_PLAYER_DEFAULT ).getInt( LAST_PLAYER_DEFAULT );
this.config.save();
}
@Override
public void onWorldStop()
{
this.config.save();
this.lastPlayerID = 0;
}
}