/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block.qnb; import java.util.Collections; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import appeng.tile.qnb.TileQuantumBridge; public class BlockQuantumRing extends BlockQuantumBase { public BlockQuantumRing() { super( Material.IRON ); } @Override public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { double onePixel = 2.0 / 16.0; final TileQuantumBridge bridge = this.getTileEntity( w, pos ); if( bridge != null && bridge.isCorner() ) { onePixel = 4.0 / 16.0; } else if( bridge != null && bridge.isFormed() ) { onePixel = 1.0 / 16.0; } return Collections.singletonList( new AxisAlignedBB( onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e ) { double onePixel = 2.0 / 16.0; final TileQuantumBridge bridge = this.getTileEntity( w, pos ); if( bridge != null && bridge.isCorner() ) { onePixel = 4.0 / 16.0; } else if( bridge != null && bridge.isFormed() ) { onePixel = 1.0 / 16.0; } out.add( new AxisAlignedBB( onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel ) ); } }