/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.spatial;
import net.minecraft.block.Block;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.spatial.SpatialPylonStateProperty;
import appeng.helpers.AEGlassMaterial;
import appeng.tile.spatial.TileSpatialPylon;
public class BlockSpatialPylon extends AEBaseTileBlock
{
public static final SpatialPylonStateProperty STATE = new SpatialPylonStateProperty();
public BlockSpatialPylon()
{
super( AEGlassMaterial.INSTANCE );
this.setTileEntity( TileSpatialPylon.class );
}
@Override
protected BlockStateContainer createBlockState()
{
return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] { STATE } );
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
IExtendedBlockState extState = (IExtendedBlockState) state;
return extState.withProperty( STATE, getDisplayState( world, pos ) );
}
@Override
public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
{
final TileSpatialPylon tsp = this.getTileEntity( w, pos );
if( tsp != null )
{
tsp.neighborChanged();
}
}
@Override
public int getLightValue( final IBlockState state, final IBlockAccess w, final BlockPos pos )
{
final TileSpatialPylon tsp = this.getTileEntity( w, pos );
if( tsp != null )
{
return tsp.getLightValue();
}
return super.getLightValue( state, w, pos );
}
private int getDisplayState( IBlockAccess world, BlockPos pos )
{
TileSpatialPylon te = getTileEntity( world, pos );
if( te == null )
{
return 0;
}
return te.getDisplayBits();
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
}