/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.block.spatial; import net.minecraft.block.Block; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import appeng.block.AEBaseTileBlock; import appeng.client.render.spatial.SpatialPylonStateProperty; import appeng.helpers.AEGlassMaterial; import appeng.tile.spatial.TileSpatialPylon; public class BlockSpatialPylon extends AEBaseTileBlock { public static final SpatialPylonStateProperty STATE = new SpatialPylonStateProperty(); public BlockSpatialPylon() { super( AEGlassMaterial.INSTANCE ); this.setTileEntity( TileSpatialPylon.class ); } @Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] { STATE } ); } @Override public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos ) { IExtendedBlockState extState = (IExtendedBlockState) state; return extState.withProperty( STATE, getDisplayState( world, pos ) ); } @Override public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock ) { final TileSpatialPylon tsp = this.getTileEntity( w, pos ); if( tsp != null ) { tsp.neighborChanged(); } } @Override public int getLightValue( final IBlockState state, final IBlockAccess w, final BlockPos pos ) { final TileSpatialPylon tsp = this.getTileEntity( w, pos ); if( tsp != null ) { return tsp.getLightValue(); } return super.getLightValue( state, w, pos ); } private int getDisplayState( IBlockAccess world, BlockPos pos ) { TileSpatialPylon te = getTileEntity( world, pos ); if( te == null ) { return 0; } return te.getDisplayBits(); } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } }