/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import java.util.EnumSet;
import net.minecraft.util.EnumFacing;
/**
* Immutable (and thus thread-safe) class that encapsulates the rendering state required for a connected texture
* glass block.
*/
public final class GlassState
{
private final int x;
private final int y;
private final int z;
private final EnumSet<EnumFacing> flushWith = EnumSet.noneOf( EnumFacing.class );
public GlassState( int x, int y, int z, EnumSet<EnumFacing> flushWith )
{
this.x = x;
this.y = y;
this.z = z;
this.flushWith.addAll( flushWith );
}
public int getX()
{
return x;
}
public int getY()
{
return y;
}
public int getZ()
{
return z;
}
public boolean isFlushWith( EnumFacing side )
{
return flushWith.contains( side );
}
}