/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.decorative.solid; import java.util.EnumSet; import net.minecraft.util.EnumFacing; /** * Immutable (and thus thread-safe) class that encapsulates the rendering state required for a connected texture * glass block. */ public final class GlassState { private final int x; private final int y; private final int z; private final EnumSet<EnumFacing> flushWith = EnumSet.noneOf( EnumFacing.class ); public GlassState( int x, int y, int z, EnumSet<EnumFacing> flushWith ) { this.x = x; this.y = y; this.z = z; this.flushWith.addAll( flushWith ); } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public boolean isFlushWith( EnumFacing side ) { return flushWith.contains( side ); } }