/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.layers;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import ic2.api.energy.tile.IEnergyAcceptor;
import ic2.api.energy.tile.IEnergyEmitter;
import ic2.api.energy.tile.IEnergySink;
import ic2.api.energy.tile.IEnergyTile;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartHost;
import appeng.api.parts.LayerBase;
import appeng.api.parts.LayerFlags;
import appeng.util.Platform;
public class LayerIEnergySink extends LayerBase implements IEnergySink
{
private TileEntity getEnergySinkTile()
{
IPartHost host = (IPartHost) this;
return host.getTile();
}
private World getEnergySinkWorld()
{
if( this.getEnergySinkTile() == null )
{
return null;
}
return this.getEnergySinkTile().getWorld();
}
private boolean isTileValid()
{
TileEntity te = this.getEnergySinkTile();
if( te == null )
{
return false;
}
return !te.isInvalid() && te.getWorld().isBlockLoaded( te.getPos() );
}
private void addToENet()
{
if( this.getEnergySinkWorld() == null )
{
return;
}
// re-add
this.removeFromENet();
if( !this.isInIC2() && Platform.isServer() && this.isTileValid() )
{
this.getLayerFlags().add( LayerFlags.IC2_ENET );
MinecraftForge.EVENT_BUS.post( new ic2.api.energy.event.EnergyTileLoadEvent( (IEnergyTile) this.getEnergySinkTile() ) );
}
}
private void removeFromENet()
{
if( this.getEnergySinkWorld() == null )
{
return;
}
if( this.isInIC2() && Platform.isServer() )
{
this.getLayerFlags().remove( LayerFlags.IC2_ENET );
MinecraftForge.EVENT_BUS.post( new ic2.api.energy.event.EnergyTileUnloadEvent( (IEnergyTile) this.getEnergySinkTile() ) );
}
}
private boolean interestedInIC2()
{
if( !( (IPartHost) this ).isInWorld() )
{
return false;
}
int interested = 0;
for( EnumFacing dir : EnumFacing.values() )
{
IPart part = this.getPart( dir );
if( part instanceof IEnergyTile )
{
interested++;
}
}
return interested == 1;// if more then one tile is interested we need to abandon...
}
@Override
public void partChanged()
{
super.partChanged();
if( this.interestedInIC2() )
{
this.addToENet();
}
else
{
this.removeFromENet();
}
}
@Override
public boolean acceptsEnergyFrom( IEnergyEmitter emitter, EnumFacing direction )
{
if( !this.isInIC2() )
{
return false;
}
IPart part = this.getPart( direction );
if( part instanceof IEnergySink )
{
return ( (IEnergyAcceptor) part ).acceptsEnergyFrom( emitter, direction );
}
return false;
}
private boolean isInIC2()
{
return this.getLayerFlags().contains( LayerFlags.IC2_ENET );
}
@Override
public double getDemandedEnergy()
{
if( !this.isInIC2() )
{
return 0;
}
// this is a flawed implementation, that requires a change to the IC2 API.
for( EnumFacing dir : EnumFacing.values() )
{
IPart part = this.getPart( dir );
if( part instanceof IEnergySink )
{
// use lower number cause ic2 deletes power it sends that isn't received.
return ( (IEnergySink) part ).getDemandedEnergy();
}
}
return 0;
}
@Override
public int getSinkTier()
{
return Integer.MAX_VALUE; // no real options here...
}
@Override
public double injectEnergy( EnumFacing directionFrom, double amount, double voltage )
{
if( !this.isInIC2() )
{
return amount;
}
for( EnumFacing dir : EnumFacing.values() )
{
IPart part = this.getPart( dir );
if( part instanceof IEnergySink )
{
return ( (IEnergySink) part ).injectEnergy( directionFrom, amount, voltage );
}
}
return amount;
}
}